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General Tabletop Discussion
*Pathfinder & Starfinder
Armoured casting feat...
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<blockquote data-quote="Andre" data-source="post: 3189181" data-attributes="member: 25930"><p>Which further slows down the spell progression of the caster, as well as impacting caster levels. I can see this feat being useful - what I don't see is that it's worth the sacrifices involved for *every* arcane caster. </p><p></p><p></p><p></p><p></p><p>Agreed, it's a nice bonus. But...is armor class as important to a caster as to a character who consistently gets into melee? Armor class is nice, even important at times, but is a few extra points worth expending valuable feats, the possibility of losing caster levels from spells, even losing class levels in your spellcasting class (as Quartz suggested) just to get it? Don't forget that by the time the caster can afford a +4 mithril chain shirt (and can find one), armor bonuses tend to be less important than saving throw bonuses and miss chances.</p><p></p><p>Which raises the question, when can a character reasonably expect to be able to acquire a mithril chain shirt? Take away the mithril and using armor is a real problem with this feat. In a campaign where mithril armor is common, this feat might be too good. In one where it is rare or non-existent, is this feat still too good? YMMV.</p></blockquote><p></p>
[QUOTE="Andre, post: 3189181, member: 25930"] Which further slows down the spell progression of the caster, as well as impacting caster levels. I can see this feat being useful - what I don't see is that it's worth the sacrifices involved for *every* arcane caster. Agreed, it's a nice bonus. But...is armor class as important to a caster as to a character who consistently gets into melee? Armor class is nice, even important at times, but is a few extra points worth expending valuable feats, the possibility of losing caster levels from spells, even losing class levels in your spellcasting class (as Quartz suggested) just to get it? Don't forget that by the time the caster can afford a +4 mithril chain shirt (and can find one), armor bonuses tend to be less important than saving throw bonuses and miss chances. Which raises the question, when can a character reasonably expect to be able to acquire a mithril chain shirt? Take away the mithril and using armor is a real problem with this feat. In a campaign where mithril armor is common, this feat might be too good. In one where it is rare or non-existent, is this feat still too good? YMMV. [/QUOTE]
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