Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Arms & Armor 3.5
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DMH" data-source="post: 2011874" data-attributes="member: 24945"><p>Arms & Armor v3.5 is an update and expansion of one of Bastion's earliest books. Unlike the older version, A&A 3.5 has much more than weapons, armor and magical qualities. There are rules for artifacts at various power levels, armor as damage resistance, possessed items by ousiders, intelligent weapons, shield parries and cursed items as well as new golems and other constructs, Scion PrCs, magical masks and new materials. I have the pdf, not the print book.</p><p></p><p>The main chapters, 1, 2, 4 and 5, are the listings of weapons, armor and qualities for both. There are enough weapons and armor of all types to customize almost any culture a DM has in mind. Many of the weapons are Asian in theme but that doesn't mean they couldn't be adopted by orc or goblin tribes. One of the things I was looking for was non-lethal weapons and I found a few. The bola, sandsling and stun stones allow slingers to blind and batter opponents into submission; blowgun needles can be covered in paralytic poisons; and nets can be used to immoblize targets. Among the armors there are several that are organic in origin such as oak wood, leaves, webbing, bark (yes, bark), bone and the hides of animals and monsters. All could be used for cultures without metal working. There are very heavy armors such as beetle plate and dwarven plate for those who want the best (and most expensive) non-magical protection. There are even a couple that provide no protection at all and are meant to be enchanted.</p><p></p><p>The magical qualities of the weapons cover almost any circumstance the DM desires. Spawning creates zombies out of those slain by the weapon, Mire causes the target to stick to the ground, Rending doesn't do any damage to the flesh, but rather to the armor, Balm gives fast healing and a bonus to saves versus disease for its weilder, and Dread is a double strength Bane that can disentegrate on a critial hit. For those who like weapons that use the different types of energy, there are several burst and blast qualities that increase both base and critical damage. There are epic level qualities among the seletcion (such as Dread). As for the armor qualities, they range from those that heal their wearer to providing almost immunity to projectiles. A couple of the more interesting qualities are Firm Faith weapons and armor which are ghostly objects that only divine casters can use and only exist for them, to others it is as if the object is made of air and Phoenix which burns up and brings its wearer back to life.</p><p></p><p>Before I seriously start to ramble, here are the pros and cons:</p><p></p><p>Pros- enough weapons and armor for just about anyone, interesting magical qualities, rules for cursed items, armor as DR (something I use), intelligent weapons and new materials</p><p></p><p>Cons- the art, the quotes found spread about that take up too much space (but not a lot of space), and the chart on page 62 which is not complete by far (I think it was pasted from the old book).</p><p></p><p>Now you are asking why with those cons, am I giving it a 5. Other than the chart, the quality of art doesn't mean much to me as long as the book is useful. And, if the rating system gave tenths, I would give it a 4.7.</p></blockquote><p></p>
[QUOTE="DMH, post: 2011874, member: 24945"] Arms & Armor v3.5 is an update and expansion of one of Bastion's earliest books. Unlike the older version, A&A 3.5 has much more than weapons, armor and magical qualities. There are rules for artifacts at various power levels, armor as damage resistance, possessed items by ousiders, intelligent weapons, shield parries and cursed items as well as new golems and other constructs, Scion PrCs, magical masks and new materials. I have the pdf, not the print book. The main chapters, 1, 2, 4 and 5, are the listings of weapons, armor and qualities for both. There are enough weapons and armor of all types to customize almost any culture a DM has in mind. Many of the weapons are Asian in theme but that doesn't mean they couldn't be adopted by orc or goblin tribes. One of the things I was looking for was non-lethal weapons and I found a few. The bola, sandsling and stun stones allow slingers to blind and batter opponents into submission; blowgun needles can be covered in paralytic poisons; and nets can be used to immoblize targets. Among the armors there are several that are organic in origin such as oak wood, leaves, webbing, bark (yes, bark), bone and the hides of animals and monsters. All could be used for cultures without metal working. There are very heavy armors such as beetle plate and dwarven plate for those who want the best (and most expensive) non-magical protection. There are even a couple that provide no protection at all and are meant to be enchanted. The magical qualities of the weapons cover almost any circumstance the DM desires. Spawning creates zombies out of those slain by the weapon, Mire causes the target to stick to the ground, Rending doesn't do any damage to the flesh, but rather to the armor, Balm gives fast healing and a bonus to saves versus disease for its weilder, and Dread is a double strength Bane that can disentegrate on a critial hit. For those who like weapons that use the different types of energy, there are several burst and blast qualities that increase both base and critical damage. There are epic level qualities among the seletcion (such as Dread). As for the armor qualities, they range from those that heal their wearer to providing almost immunity to projectiles. A couple of the more interesting qualities are Firm Faith weapons and armor which are ghostly objects that only divine casters can use and only exist for them, to others it is as if the object is made of air and Phoenix which burns up and brings its wearer back to life. Before I seriously start to ramble, here are the pros and cons: Pros- enough weapons and armor for just about anyone, interesting magical qualities, rules for cursed items, armor as DR (something I use), intelligent weapons and new materials Cons- the art, the quotes found spread about that take up too much space (but not a lot of space), and the chart on page 62 which is not complete by far (I think it was pasted from the old book). Now you are asking why with those cons, am I giving it a 5. Other than the chart, the quality of art doesn't mean much to me as long as the book is useful. And, if the rating system gave tenths, I would give it a 4.7. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Arms & Armor 3.5
Top