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Around the World in Eighty Days: A Campaign
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<blockquote data-quote="jian" data-source="post: 9815878" data-attributes="member: 78087"><p>The other thing that made Fogg’s journey possible (or at least much more comfortable and faster than it would have been otherwise) was international banking and the ability to wire himself money regularly along the route.</p><p></p><p>D&D heroes might have bags of holding stuffed full of cash and items for barter instead. As well as decanters of endless water, magically generated food, and so on.</p><p></p><p>In the same way as Fogg occasionally found himself unable to access his money, there could be plot points about the PCs’ reliable magical resources being temporarily inaccessible, especially if they’re annoying the GM.</p><p></p><p>One of the many things I like about the idea is that it takes players out of their fantasy comfort zone of monsters and dungeons and sets them against different challenges such as braving the elements, not speaking local languages or understanding local culture, actually having to navigate (there’s little benefit in turning into a goose if you don’t know where you’re going), and so on. I personally wouldn’t care to monitor their resource management (food, water etc) because that’s not as interesting as them working out how to cross a desert they know nothing about.</p></blockquote><p></p>
[QUOTE="jian, post: 9815878, member: 78087"] The other thing that made Fogg’s journey possible (or at least much more comfortable and faster than it would have been otherwise) was international banking and the ability to wire himself money regularly along the route. D&D heroes might have bags of holding stuffed full of cash and items for barter instead. As well as decanters of endless water, magically generated food, and so on. In the same way as Fogg occasionally found himself unable to access his money, there could be plot points about the PCs’ reliable magical resources being temporarily inaccessible, especially if they’re annoying the GM. One of the many things I like about the idea is that it takes players out of their fantasy comfort zone of monsters and dungeons and sets them against different challenges such as braving the elements, not speaking local languages or understanding local culture, actually having to navigate (there’s little benefit in turning into a goose if you don’t know where you’re going), and so on. I personally wouldn’t care to monitor their resource management (food, water etc) because that’s not as interesting as them working out how to cross a desert they know nothing about. [/QUOTE]
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Around the World in Eighty Days: A Campaign
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