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<blockquote data-quote="arscott" data-source="post: 2187923" data-attributes="member: 17969"><p>The PHB suggests the following method for determining stats</p><p>1: roll four d6 and drop the lowest six times. then arrange where desired.</p><p>2: if no score is higher than 13, or the total bonus from all six scores is lower than zero, reroll.</p><p></p><p>That second part's interesting. It basically says, "Scores that deviate this far below the average make poor or uninteresting characters to play". I wholeheartedly agree with this sentiment. But there's a flipside. Just as scores that are too low can lead to a frustrating series of overly-difficult obstacles, scores that are too high can lead to a frustrating series of obstacles that present no real challenge.</p><p></p><p>I wouldn't want to play chess against a grand-master. He'd kick my ass every time, and that wouldn't be any fun. But I also have no desire to play chess against a first-grader either.</p><p></p><p>If you apply the same logic to high scores that the RAW apply to low scores, you'd be rerolling if no score was lower than 11 or the sum of the bonuses was +12 or larger.</p><p></p><p>Technik's 36 point buy breaks the first half of this rule, and Nifft's breaks both.</p><p></p><p>No standard point buy can break the +12 part. The lower than 11 can be broken with</p><p>22 point buy or better using flattened scores like Nifft's. It's important to note though, if you use flattened scores, the higer than 13 rule is also broken with point buys of 28 or smaller.</p></blockquote><p></p>
[QUOTE="arscott, post: 2187923, member: 17969"] The PHB suggests the following method for determining stats 1: roll four d6 and drop the lowest six times. then arrange where desired. 2: if no score is higher than 13, or the total bonus from all six scores is lower than zero, reroll. That second part's interesting. It basically says, "Scores that deviate this far below the average make poor or uninteresting characters to play". I wholeheartedly agree with this sentiment. But there's a flipside. Just as scores that are too low can lead to a frustrating series of overly-difficult obstacles, scores that are too high can lead to a frustrating series of obstacles that present no real challenge. I wouldn't want to play chess against a grand-master. He'd kick my ass every time, and that wouldn't be any fun. But I also have no desire to play chess against a first-grader either. If you apply the same logic to high scores that the RAW apply to low scores, you'd be rerolling if no score was lower than 11 or the sum of the bonuses was +12 or larger. Technik's 36 point buy breaks the first half of this rule, and Nifft's breaks both. No standard point buy can break the +12 part. The lower than 11 can be broken with 22 point buy or better using flattened scores like Nifft's. It's important to note though, if you use flattened scores, the higer than 13 rule is also broken with point buys of 28 or smaller. [/QUOTE]
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