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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="GMforPowergamers" data-source="post: 6406719" data-attributes="member: 67338"><p>I have a few problems with rolling, and you seem to hit them on the head. Now I wont say I've never seen the suicide charging low stat character, it is pretty rare. </p><p></p><p>My rolling issues:</p><p></p><p>1)CHEATERS... we all know them, some of us put up with them, some of us pretend not to notice them, some of us have kicked there butts to the curb. The problem is how do you really know (not withstanding blatant obvious).</p><p></p><p> 2 examples... back in 2e I watched a kid roll 3 18's in a row. I also played a character with 3 17's and 2 16's and a 14 (yes very much rolled fair... once you know those CAN happen, how do you say "Hey, did you really roll that 18 str?"</p><p></p><p>2)one set of bad rolls snowballs... if you haven't seen this be glad... it is a train wreck</p><p></p><p>example: 2 PCs sit to play (as part of a 5 pc team) one is playing a wiz/cleric going for mystic theurge the other a fighter looking to dominate combat... game starts at 3rd level, the fighter rolls sucky stats, and the wiz/cleric high ones... the wiz/cleric starts as a 1/2... so he starts with 10hp (max d8+2con)+4(2 more con levels)+11(rolled an 8 and a 3) 25hp... the fighter rolls a 2 and a 3 for his level ups and starts with 15hp... the fighter has +3Bab +1 focus, +1 magic +2 str... so +7 to hit. the multi class character has a +1 bab +3 dex so +4... you may not HAVE to suicide this character that fighter could just suck enough to just die...</p><p></p><p>3) uneven design of challenge... is the same orc a challenge for a str 14 con 13 fighter as a str 18 con 16 fighter?</p><p> so 4e assumed that you had a 16 stat inceased at every chance +1/2 level +1/5 level as magic... you had a base to work with (and could go over or under said base)</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6406719, member: 67338"] I have a few problems with rolling, and you seem to hit them on the head. Now I wont say I've never seen the suicide charging low stat character, it is pretty rare. My rolling issues: 1)CHEATERS... we all know them, some of us put up with them, some of us pretend not to notice them, some of us have kicked there butts to the curb. The problem is how do you really know (not withstanding blatant obvious). 2 examples... back in 2e I watched a kid roll 3 18's in a row. I also played a character with 3 17's and 2 16's and a 14 (yes very much rolled fair... once you know those CAN happen, how do you say "Hey, did you really roll that 18 str?" 2)one set of bad rolls snowballs... if you haven't seen this be glad... it is a train wreck example: 2 PCs sit to play (as part of a 5 pc team) one is playing a wiz/cleric going for mystic theurge the other a fighter looking to dominate combat... game starts at 3rd level, the fighter rolls sucky stats, and the wiz/cleric high ones... the wiz/cleric starts as a 1/2... so he starts with 10hp (max d8+2con)+4(2 more con levels)+11(rolled an 8 and a 3) 25hp... the fighter rolls a 2 and a 3 for his level ups and starts with 15hp... the fighter has +3Bab +1 focus, +1 magic +2 str... so +7 to hit. the multi class character has a +1 bab +3 dex so +4... you may not HAVE to suicide this character that fighter could just suck enough to just die... 3) uneven design of challenge... is the same orc a challenge for a str 14 con 13 fighter as a str 18 con 16 fighter? so 4e assumed that you had a 16 stat inceased at every chance +1/2 level +1/5 level as magic... you had a base to work with (and could go over or under said base) [/QUOTE]
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