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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="Warunsun" data-source="post: 6406764" data-attributes="member: 6688054"><p>In my two most recent <em>Castles & Crusades</em> games we used a randomly generated <strong>Table Array</strong>. Everyone at the table (or anyone entering the campaign later) received the same numbers for their ability scores.</p><p></p><p><u>Method: The Table Array</u></p><p>All players and the <em>Dungeon Master</em> of the campaign gather together around the game table. Under the direct supervision of the <em>Dungeon Master</em> each player, one at a time, rolls four six-sided dice (4d6). The player discards the lowest die and totals the remaining three. This score is recorded to the array by the DUNGEON MASTER. Repeat this six more times allowing each player to roll one or two attribute scores to fill the array of seven scores. The <em>Dungeon Master</em> can also roll some of the scores if there isn’t enough players to cover the seven scores. Then the lowest single score will be crossed off the array. The final array of six attribute scores will be recorded and used by all players for all player created characters for the duration of the campaign. Each player may assign the six numbers to the character’s attributes however they want. This is a fast method that gives everyone an above-average character. All characters will also be on equal footing using this method since their attribute score numbers will be the same before race modification and other advantages.</p><p></p><p>But we are seriously considering using a point buy method when we try fifth edition.</p><p>If you are curious the campaign arrays were:</p><ul> <li data-xf-list-type="ul">10, 12, 13, 13, 14, 16</li> <li data-xf-list-type="ul">11, 11, 13, 16, 16, 17</li> </ul></blockquote><p></p>
[QUOTE="Warunsun, post: 6406764, member: 6688054"] In my two most recent [I]Castles & Crusades[/I] games we used a randomly generated [B]Table Array[/B]. Everyone at the table (or anyone entering the campaign later) received the same numbers for their ability scores. [U]Method: The Table Array[/U] All players and the [I]Dungeon Master[/I] of the campaign gather together around the game table. Under the direct supervision of the [I]Dungeon Master[/I] each player, one at a time, rolls four six-sided dice (4d6). The player discards the lowest die and totals the remaining three. This score is recorded to the array by the DUNGEON MASTER. Repeat this six more times allowing each player to roll one or two attribute scores to fill the array of seven scores. The [I]Dungeon Master[/I] can also roll some of the scores if there isn’t enough players to cover the seven scores. Then the lowest single score will be crossed off the array. The final array of six attribute scores will be recorded and used by all players for all player created characters for the duration of the campaign. Each player may assign the six numbers to the character’s attributes however they want. This is a fast method that gives everyone an above-average character. All characters will also be on equal footing using this method since their attribute score numbers will be the same before race modification and other advantages. But we are seriously considering using a point buy method when we try fifth edition. If you are curious the campaign arrays were: [LIST] [*]10, 12, 13, 13, 14, 16 [*]11, 11, 13, 16, 16, 17 [/LIST] [/QUOTE]
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