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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="Dalamar" data-source="post: 6407018" data-attributes="member: 358"><p>The OP's pic wasn't sitting right with me, so I had to do a reformatting of it. You know, for science.</p><p></p><p>What I did was arrange the stats in a given array from highest to lowest. And then green the stats that were higher than the corresponding stat in the standard array and red the stats that were lower than the corresponding stat in the standard array. I also counted the point buy costs for the arrays. Since there are no official costs for stats higher than 5, I did two versions. The first one assumes that each point of stat beyond 15 is two points, the latter that each is three points. Stats lower than 8 are assumed to give back points on a one-for-one basis. Point Buy totals higher than the standard array's 27 have been high-lighted in green, and the ones lower in red. Also, since it wasn't much bother, I calculated the average for each stat in a position. </p><p>[ATTACH]64540[/ATTACH]</p><p>Looking only at the stats, it doesn't really matter that much whether you roll or not, it seems they'll average pretty close to the standard array. Though I'd hate to have array 10 or 11 if somebody else in the group had array 1. Especially if we were playing similar classes. Array 11 is the only one that wouldn't pass 3.x's "unplayable character" rule.</p><p></p><p>But turning to the point buy totals, I can see where the "being punished" mentality comes from. Depending on the way you want to count the stats higher than 15, there's only either a 1-in-3 (33%) or a 4-in-15 (27%) chance that your total is lower, while the chance for a total that is higher is7-in-15 (47%) or 8-in-15 (53%), with the final 20% being reserved for getting a total that's equal. Those look like pretty good odds, especially if there is an option of rerolling a character that is deemed unfi to be played. </p><p></p><p>In closing, I'm going to stick with my previous gut feeling that it's either better to give players an array or point buy, or just let them write in whatever stats they feel fit their character. Especially since most of the people I play with usually have a character concept in mind before they start generating stats.</p></blockquote><p></p>
[QUOTE="Dalamar, post: 6407018, member: 358"] The OP's pic wasn't sitting right with me, so I had to do a reformatting of it. You know, for science. What I did was arrange the stats in a given array from highest to lowest. And then green the stats that were higher than the corresponding stat in the standard array and red the stats that were lower than the corresponding stat in the standard array. I also counted the point buy costs for the arrays. Since there are no official costs for stats higher than 5, I did two versions. The first one assumes that each point of stat beyond 15 is two points, the latter that each is three points. Stats lower than 8 are assumed to give back points on a one-for-one basis. Point Buy totals higher than the standard array's 27 have been high-lighted in green, and the ones lower in red. Also, since it wasn't much bother, I calculated the average for each stat in a position. [ATTACH=CONFIG]64540._xfImport[/ATTACH] Looking only at the stats, it doesn't really matter that much whether you roll or not, it seems they'll average pretty close to the standard array. Though I'd hate to have array 10 or 11 if somebody else in the group had array 1. Especially if we were playing similar classes. Array 11 is the only one that wouldn't pass 3.x's "unplayable character" rule. But turning to the point buy totals, I can see where the "being punished" mentality comes from. Depending on the way you want to count the stats higher than 15, there's only either a 1-in-3 (33%) or a 4-in-15 (27%) chance that your total is lower, while the chance for a total that is higher is7-in-15 (47%) or 8-in-15 (53%), with the final 20% being reserved for getting a total that's equal. Those look like pretty good odds, especially if there is an option of rerolling a character that is deemed unfi to be played. In closing, I'm going to stick with my previous gut feeling that it's either better to give players an array or point buy, or just let them write in whatever stats they feel fit their character. Especially since most of the people I play with usually have a character concept in mind before they start generating stats. [/QUOTE]
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