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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="overgeeked" data-source="post: 6407241" data-attributes="member: 86653"><p>Note that's not what I actually said, so you're straw manning pretty hard there. I have rolled several characters with all negative stat modifiers. I never said all my characters, all the time. Not really a false equivalency at all, actually. If you're going to randomly roll just how strong, dextrous, durable, smart, wise, and charming your character is... along with how much punishment they can take before dying, how is that functionally that different than rolling their literal power level?</p><p></p><p></p><p></p><p>Yes, the issue is partially dick players, granted. But I'm only in that situation due to my personal bad luck with rolling dice and DMs insisting on random rolled stats and refusing to allow point-buy or arrays, which is an option in the rules.</p><p></p><p></p><p></p><p>It's not the general style of play or running the game, simply and only the insistence on randomly rolled stats. It's a dick move, pure and simple. Instead of the characters starting with roughly the same options (excepting for play style and personal preferences, of course), you intentionally start the game with a sometimes huge imbalance between the characters, for no other reason than it's "fun" to roll dice. Well, not so much. It's a game, it's supposed to be roughly balanced and fun, yet the default for many is to start off as imbalanced as possible (i.e. random rolled stats). Yes, this is partially a gamer culture and table culture issue, but it wouldn't be a gamer and table culture issue if this weren't the presumed default for so long and still lingered in the books to this day. Excise it entirely from the rules and be done.</p><p></p><p></p><p></p><p>I wouldn't call a game of War fun if I only got 1/4 of the deck to start whilst my opponent received 3/4. I will opt out of a game of chess where I start with 1/2 my pieces already gone. I am also not a fan of playing an RPG where some players are catered to at the expense of other players. Yeah, that's all me. I guess I'm a prick for wanting a fair and roughly balanced game.</p><p></p><p></p><p></p><p>Real life's already not fair, and there's nothing we can do about that. Yep. Here's me accepting that on a silver platter. But are you honestly so ridden hard and put away wet that you cannot accept any fairness in a game? You do know that it's a game and not actually, you know, real life, right? That seems rather borked to me. "Life's not fair so your games can't be fair either!" Really. That's a ridiculous attitude to take.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 6407241, member: 86653"] Note that's not what I actually said, so you're straw manning pretty hard there. I have rolled several characters with all negative stat modifiers. I never said all my characters, all the time. Not really a false equivalency at all, actually. If you're going to randomly roll just how strong, dextrous, durable, smart, wise, and charming your character is... along with how much punishment they can take before dying, how is that functionally that different than rolling their literal power level? Yes, the issue is partially dick players, granted. But I'm only in that situation due to my personal bad luck with rolling dice and DMs insisting on random rolled stats and refusing to allow point-buy or arrays, which is an option in the rules. It's not the general style of play or running the game, simply and only the insistence on randomly rolled stats. It's a dick move, pure and simple. Instead of the characters starting with roughly the same options (excepting for play style and personal preferences, of course), you intentionally start the game with a sometimes huge imbalance between the characters, for no other reason than it's "fun" to roll dice. Well, not so much. It's a game, it's supposed to be roughly balanced and fun, yet the default for many is to start off as imbalanced as possible (i.e. random rolled stats). Yes, this is partially a gamer culture and table culture issue, but it wouldn't be a gamer and table culture issue if this weren't the presumed default for so long and still lingered in the books to this day. Excise it entirely from the rules and be done. I wouldn't call a game of War fun if I only got 1/4 of the deck to start whilst my opponent received 3/4. I will opt out of a game of chess where I start with 1/2 my pieces already gone. I am also not a fan of playing an RPG where some players are catered to at the expense of other players. Yeah, that's all me. I guess I'm a prick for wanting a fair and roughly balanced game. Real life's already not fair, and there's nothing we can do about that. Yep. Here's me accepting that on a silver platter. But are you honestly so ridden hard and put away wet that you cannot accept any fairness in a game? You do know that it's a game and not actually, you know, real life, right? That seems rather borked to me. "Life's not fair so your games can't be fair either!" Really. That's a ridiculous attitude to take. [/QUOTE]
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Array v 4d6: Punishment? Or overlooked data
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