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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="overgeeked" data-source="post: 6407267" data-attributes="member: 86653"><p>Cute. So you've just proven you don't actually know what those fallacies mean. Thanks for playing.</p><p></p><p>Last attempt. Yes, the actual power difference between some levels is less than having a big stat bonus in a primary attack stat or rolling big numbers on hit points. But, whatever, we'll let that low-hanging fruit slide.</p><p></p><p>No, it's neither equal nor fair to force random rolls. Here's why, using your absurd IRA investment analogy. With investing you have the option not to invest. You have the option to not risk your money. You can opt to just keep what you have in a vanilla savings account and not take the risk. You're also glossing over the bit where not everyone starts with the same amount of money to invest, which in gaming terms would be some players getting 5d6 drop two others getting 3d6 iron man, or acknowledging that not everyone rolls amazingly all the time. Transferring your analogy back to gaming terms, opting to not risk your money is equivalent to taking the array. <em>Choosing</em> to roll for stats, rolling badly, <em>then</em> complaining about being hit hard is childish. But not having a choice in the first place, being forced to risk/roll, is a dick move on the DMs part. If <em>you</em> want to risk, <em>you</em> get to roll. If <em>I</em> don't want to risk, <em>I</em> shouldn't be forced to roll. However, games are generally run as either/or. Either everyone uses an array, or no one does; either everyone rolls, or no one does. So giving some players the chance to roll forces rolls on everyone, the equivalent to forcing everyone do invest their money in an IRA despite some people not wanting to. Yet, due to your mental gymnastics, you utterly ignore how that's wildly unfair and shrug saying, "Well, kiddo, realife ain't fair." Well, games are supposed to be fair, because, dontcha know, they're not real life.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 6407267, member: 86653"] Cute. So you've just proven you don't actually know what those fallacies mean. Thanks for playing. Last attempt. Yes, the actual power difference between some levels is less than having a big stat bonus in a primary attack stat or rolling big numbers on hit points. But, whatever, we'll let that low-hanging fruit slide. No, it's neither equal nor fair to force random rolls. Here's why, using your absurd IRA investment analogy. With investing you have the option not to invest. You have the option to not risk your money. You can opt to just keep what you have in a vanilla savings account and not take the risk. You're also glossing over the bit where not everyone starts with the same amount of money to invest, which in gaming terms would be some players getting 5d6 drop two others getting 3d6 iron man, or acknowledging that not everyone rolls amazingly all the time. Transferring your analogy back to gaming terms, opting to not risk your money is equivalent to taking the array. [I]Choosing[/I] to roll for stats, rolling badly, [I]then[/I] complaining about being hit hard is childish. But not having a choice in the first place, being forced to risk/roll, is a dick move on the DMs part. If [I]you[/I] want to risk, [I]you[/I] get to roll. If [I]I[/I] don't want to risk, [I]I[/I] shouldn't be forced to roll. However, games are generally run as either/or. Either everyone uses an array, or no one does; either everyone rolls, or no one does. So giving some players the chance to roll forces rolls on everyone, the equivalent to forcing everyone do invest their money in an IRA despite some people not wanting to. Yet, due to your mental gymnastics, you utterly ignore how that's wildly unfair and shrug saying, "Well, kiddo, realife ain't fair." Well, games are supposed to be fair, because, dontcha know, they're not real life. [/QUOTE]
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