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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="Authweight" data-source="post: 6407487" data-attributes="member: 6693417"><p>I think part of the appeal of rolling for scores is that you avoid the fiddliness of point buy. The truth is that nobody has ever figured out a really good, elegant approach to point buy. IME players, both experts and newbies, spend all day juggling numbers around trying to get it perfect. Rolling is fast and has a pleasant sort of finality to it. You don't need to worry about all the different possibilities, because your choices are much more circumscribed. Many people are much happier to be given a small number of options than a huge number, because the second-guessing can drain the fun out of things.</p><p></p><p>Using the array is similarly simple and has a lot of the same advantages, but it makes everyone use the same exact stats, which sort of feels lame. Rolling introduces enough variation to feel natural while still being quick and simple.</p><p></p><p>All that said, I personally lean towards point buy or using the standard array. But I totally get the appeal of rolling.</p></blockquote><p></p>
[QUOTE="Authweight, post: 6407487, member: 6693417"] I think part of the appeal of rolling for scores is that you avoid the fiddliness of point buy. The truth is that nobody has ever figured out a really good, elegant approach to point buy. IME players, both experts and newbies, spend all day juggling numbers around trying to get it perfect. Rolling is fast and has a pleasant sort of finality to it. You don't need to worry about all the different possibilities, because your choices are much more circumscribed. Many people are much happier to be given a small number of options than a huge number, because the second-guessing can drain the fun out of things. Using the array is similarly simple and has a lot of the same advantages, but it makes everyone use the same exact stats, which sort of feels lame. Rolling introduces enough variation to feel natural while still being quick and simple. All that said, I personally lean towards point buy or using the standard array. But I totally get the appeal of rolling. [/QUOTE]
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Array v 4d6: Punishment? Or overlooked data
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