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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="Elric" data-source="post: 6407599" data-attributes="member: 1139"><p>I favor point-buy but I like that this helps avoid imbalance. </p><p></p><p>I see two issues with this: first, the best of, say, 5 sets of ability scores is frequently obvious and everyone will pick it. Then everyone has the same set of stats. Second, characters are going to have quite a bit higher stats than usual. That could cause slight balance issues (e.g., if the "best array" is 16, 16, 16, 15, 12, 8, it favors classes with multiple-attribute dependency, or just that characters are stronger than usual).</p><p></p><p>What if the DM offered the choice of 27 point-buy, or a few pre-set arrays that would be "worth" a bit more than 27 points on point buy but may be less optimized (e.g., 15, 13, 13, 13, 11, 10)? It might have the same issue that one stat array was clearly best, but the DM could choose comparable arrays so that it is less likely.</p></blockquote><p></p>
[QUOTE="Elric, post: 6407599, member: 1139"] I favor point-buy but I like that this helps avoid imbalance. I see two issues with this: first, the best of, say, 5 sets of ability scores is frequently obvious and everyone will pick it. Then everyone has the same set of stats. Second, characters are going to have quite a bit higher stats than usual. That could cause slight balance issues (e.g., if the "best array" is 16, 16, 16, 15, 12, 8, it favors classes with multiple-attribute dependency, or just that characters are stronger than usual). What if the DM offered the choice of 27 point-buy, or a few pre-set arrays that would be "worth" a bit more than 27 points on point buy but may be less optimized (e.g., 15, 13, 13, 13, 11, 10)? It might have the same issue that one stat array was clearly best, but the DM could choose comparable arrays so that it is less likely. [/QUOTE]
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Array v 4d6: Punishment? Or overlooked data
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