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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="Hussar" data-source="post: 6408818" data-attributes="member: 22779"><p>I think Dalamar pretty much nailed it back a few pages ago. Presuming that the math he's laid out holds, that would mean that when you die roll characters (4d6-1), you're going to get as good as the array or better twice as often as not.</p><p></p><p>If randomness was the goal, wouldn't those results straddle the array much more closely? If we only wanted randomness in order to get the creative juices going, and we were going to mitigate the really low stuff as pretty much unplayable, shouldn't the results still straddle the array? </p><p></p><p>This is why people talk about being punished for using the array. THey're just as capable of doing the math as anyone else. They know, pretty much, that an unplayable character won't get forced on them, and, at worst, they'll have a character just slightly behind the curve. At best, they'll have a character miles ahead of the curve.</p><p></p><p>I'd be a lot more willing to buy the argument that people just want randomness if the results weren't skewed so high. People don't just want randomness, they want to be able to play that character with very high stats without having to ask the DM, "Hey, can I play a 40 point buy character?" They know the DM will never allow that. So, for minimal risk, we die roll the characters, safe in the knowledge that there is a far better chance of "winning" than losing.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6408818, member: 22779"] I think Dalamar pretty much nailed it back a few pages ago. Presuming that the math he's laid out holds, that would mean that when you die roll characters (4d6-1), you're going to get as good as the array or better twice as often as not. If randomness was the goal, wouldn't those results straddle the array much more closely? If we only wanted randomness in order to get the creative juices going, and we were going to mitigate the really low stuff as pretty much unplayable, shouldn't the results still straddle the array? This is why people talk about being punished for using the array. THey're just as capable of doing the math as anyone else. They know, pretty much, that an unplayable character won't get forced on them, and, at worst, they'll have a character just slightly behind the curve. At best, they'll have a character miles ahead of the curve. I'd be a lot more willing to buy the argument that people just want randomness if the results weren't skewed so high. People don't just want randomness, they want to be able to play that character with very high stats without having to ask the DM, "Hey, can I play a 40 point buy character?" They know the DM will never allow that. So, for minimal risk, we die roll the characters, safe in the knowledge that there is a far better chance of "winning" than losing. [/QUOTE]
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Array v 4d6: Punishment? Or overlooked data
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