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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="pemerton" data-source="post: 6412646" data-attributes="member: 42582"><p>This is a hugely contentious account of what <em>fairness</em> is, both in general and in the context of a game. If one of the principle features of the gameplay, for instance, is determining the outcome of player "moves" by reference to player resources (taking the form of modifiers written on a piece of paper) I'm not at all persuaded that giving everyone the same opportunity to have big or small modifiers is fair.</p><p></p><p>Imagine a light-hearted poker variant in which everyone draws their starting wallet from a lucky dip - so some players start with deep pockets and others start virtually broke - with the winner being the last player standing. Would that be fair (or fun), when such a significant determiner of the outcome is not the quality of play but the luck of the initial draw?</p></blockquote><p></p>
[QUOTE="pemerton, post: 6412646, member: 42582"] This is a hugely contentious account of what [i]fairness[/i] is, both in general and in the context of a game. If one of the principle features of the gameplay, for instance, is determining the outcome of player "moves" by reference to player resources (taking the form of modifiers written on a piece of paper) I'm not at all persuaded that giving everyone the same opportunity to have big or small modifiers is fair. Imagine a light-hearted poker variant in which everyone draws their starting wallet from a lucky dip - so some players start with deep pockets and others start virtually broke - with the winner being the last player standing. Would that be fair (or fun), when such a significant determiner of the outcome is not the quality of play but the luck of the initial draw? [/QUOTE]
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Array v 4d6: Punishment? Or overlooked data
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