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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="Lerysh" data-source="post: 6412698" data-attributes="member: 6783796"><p>In the poker analogy, only one player wins. In D&D as long as one player is winning everyone is winning. Some just win more than others.</p><p></p><p>Player jealousy of the lucky roller is a huge problem, that needs to be dealt with if you plan to use random stat generation. But it works as a character creation method for those who have faith in the gods of RNG. Some people can handle the risk/reward aspect and play the character they end up with, some can't. That's why it's a choice.</p><p></p><p>I would advocate all characters use the same method of generation tho. Decide as a party if you want rolled or array stats.</p><p></p><p>Also, there is no challenge like playing a Con 3 wizard from the ground up. Just ask Rastalin Majere. 20th level, 20 HP. Things like these roleplaying opportunities rarely exist in current editions, everyone is protected from stats less than 8.</p></blockquote><p></p>
[QUOTE="Lerysh, post: 6412698, member: 6783796"] In the poker analogy, only one player wins. In D&D as long as one player is winning everyone is winning. Some just win more than others. Player jealousy of the lucky roller is a huge problem, that needs to be dealt with if you plan to use random stat generation. But it works as a character creation method for those who have faith in the gods of RNG. Some people can handle the risk/reward aspect and play the character they end up with, some can't. That's why it's a choice. I would advocate all characters use the same method of generation tho. Decide as a party if you want rolled or array stats. Also, there is no challenge like playing a Con 3 wizard from the ground up. Just ask Rastalin Majere. 20th level, 20 HP. Things like these roleplaying opportunities rarely exist in current editions, everyone is protected from stats less than 8. [/QUOTE]
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Array v 4d6: Punishment? Or overlooked data
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