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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="Sacrosanct" data-source="post: 6413406" data-attributes="member: 15700"><p>This doesn't make any sense at all. I've been DMing almost 35 years, and not once did I have extra work because PCs had random stat rolls.</p><p></p><p></p><p></p><p></p><p>This isn't rocket science. If every player is given the same opportunity and choices, that is fair, but the very definition of it. It's not "too broad to have meaning". That doesn't make any sense at all. Fun =/= fair. Fun is subjective. Fair is largely objective because we can measure it in clear terms.</p><p></p><p>I didn't ignore it; it's not relevant. Again, "fun" is separate from "fair". Whether or not someone has more or less fun at one option in no way impacts the fairness of it. You seem to be making this argument that it's not fair to you unless you're having fun. Bullocks. That's a maturity problem with you, not the fairness of the game or the DM.</p><p></p><p></p><p></p><p></p><p></p><p>You are wrong. We've already done the math that choosing a random option for rolling is not "twice as likely to provide a superior result." That's just flat out wrong. You're likely to get a higher result just like you're likely to get a lower result.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6413406, member: 15700"] This doesn't make any sense at all. I've been DMing almost 35 years, and not once did I have extra work because PCs had random stat rolls. This isn't rocket science. If every player is given the same opportunity and choices, that is fair, but the very definition of it. It's not "too broad to have meaning". That doesn't make any sense at all. Fun =/= fair. Fun is subjective. Fair is largely objective because we can measure it in clear terms. I didn't ignore it; it's not relevant. Again, "fun" is separate from "fair". Whether or not someone has more or less fun at one option in no way impacts the fairness of it. You seem to be making this argument that it's not fair to you unless you're having fun. Bullocks. That's a maturity problem with you, not the fairness of the game or the DM. You are wrong. We've already done the math that choosing a random option for rolling is not "twice as likely to provide a superior result." That's just flat out wrong. You're likely to get a higher result just like you're likely to get a lower result. [/QUOTE]
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Array v 4d6: Punishment? Or overlooked data
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