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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="redrick" data-source="post: 6624234" data-attributes="member: 6777696"><p>I don't think it's game breaking, by any stretch, but, personally, the random and disparate power levels just don't add anything.</p><p></p><p>What does add something, for the kind of game I want to play, is having random abilities that then inform the character. That's what I like about rolling abilities -- looking at 6 stats and saying, what class will I be? What will my limitations be? It gives me a character with any interesting mix of abilities that I wouldn't come up with if I just picked something for myself.</p><p></p><p>That's why I'm trying the random point buy. Still random, but without the super low outcomes, or, equally bad in my opinion, the super high outcomes. As a DM, I don't want my PCs to be level 1 with 18+ ability scores. Might as well hand out a +1 sword with the starting equipment.</p><p></p><p>But that's just me and my game. Everybody's game SHOULD be different.</p></blockquote><p></p>
[QUOTE="redrick, post: 6624234, member: 6777696"] I don't think it's game breaking, by any stretch, but, personally, the random and disparate power levels just don't add anything. What does add something, for the kind of game I want to play, is having random abilities that then inform the character. That's what I like about rolling abilities -- looking at 6 stats and saying, what class will I be? What will my limitations be? It gives me a character with any interesting mix of abilities that I wouldn't come up with if I just picked something for myself. That's why I'm trying the random point buy. Still random, but without the super low outcomes, or, equally bad in my opinion, the super high outcomes. As a DM, I don't want my PCs to be level 1 with 18+ ability scores. Might as well hand out a +1 sword with the starting equipment. But that's just me and my game. Everybody's game SHOULD be different. [/QUOTE]
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Array v 4d6: Punishment? Or overlooked data
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