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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="GMforPowergamers" data-source="post: 6624273" data-attributes="member: 67338"><p>this is part of the problem (and why like I said months ago the most fun I had was taking what I wanted) it serves 2 masters... people who pretend to like random but only except high end results. people who honestly roll and take what they get (weather they like random or not)</p><p></p><p>Earlyer in this thread I talked about moonbeam, my friend Kurt played him and had a blast with super low stats... a few years later he rolled up a paladin/fighter (I can't remember if it was a feat or a choice of gods, but he could multi those two) and our other friend paul rolled his 'younger brother' a warlock/rogue.... Kurt was supposed to by concept be the concement swordsman, and paul the concement con artist always getting in too deep and needing his big brother to get him out... but Paul Min maxed better and rolled better stats, and (it was 3.5 starting above level 1) bought better items... SO Paul's character had 1 less to hit with his sword, did WAY more damage, the two of them had equal ACs, and paul had the edge on hp.... and paul's sword crit on an 18+ well kurts on a 19+.... kurt had no fun with that game.... the problem isn't kurt, as I said earlier he managed to make the best of moonbeam.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6624273, member: 67338"] this is part of the problem (and why like I said months ago the most fun I had was taking what I wanted) it serves 2 masters... people who pretend to like random but only except high end results. people who honestly roll and take what they get (weather they like random or not) Earlyer in this thread I talked about moonbeam, my friend Kurt played him and had a blast with super low stats... a few years later he rolled up a paladin/fighter (I can't remember if it was a feat or a choice of gods, but he could multi those two) and our other friend paul rolled his 'younger brother' a warlock/rogue.... Kurt was supposed to by concept be the concement swordsman, and paul the concement con artist always getting in too deep and needing his big brother to get him out... but Paul Min maxed better and rolled better stats, and (it was 3.5 starting above level 1) bought better items... SO Paul's character had 1 less to hit with his sword, did WAY more damage, the two of them had equal ACs, and paul had the edge on hp.... and paul's sword crit on an 18+ well kurts on a 19+.... kurt had no fun with that game.... the problem isn't kurt, as I said earlier he managed to make the best of moonbeam. [/QUOTE]
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