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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="redrick" data-source="post: 6624904" data-attributes="member: 6777696"><p>I'm not sure that I follow. How does bounded accuracy make random abilities the assumption?</p><p></p><p>If anything, I would say that the balancing of feats with ability score increases works better with lower starting ability scores than one will typically get with the 4d6 method. That's part of the reason I started entertaining the idea of just using point buy/standard array in the first place. (Up until recently, I've been staunch supporter of rolling and looked down my nose at point buy, but I've come around on that.)</p><p></p><p>That being said, I'm sure that the designers assumed for either option, seeing as they presented both options as standard. The game doesn't break when you have characters starting level 1 with 18, 19, or 20 in their prime stat. It's just not, in my opinion, as good as when you have them starting at 15,16 or 17. (Starting at <15 is dope, but I don't know that many players who would want that and I wouldn't, as a DM, force that on them.)</p><p></p><p>The less powerful your level 1 characters, the more room they have to grow within the confines of bounded accuracy. Growth is fun. That's why we play level-based games.</p></blockquote><p></p>
[QUOTE="redrick, post: 6624904, member: 6777696"] I'm not sure that I follow. How does bounded accuracy make random abilities the assumption? If anything, I would say that the balancing of feats with ability score increases works better with lower starting ability scores than one will typically get with the 4d6 method. That's part of the reason I started entertaining the idea of just using point buy/standard array in the first place. (Up until recently, I've been staunch supporter of rolling and looked down my nose at point buy, but I've come around on that.) That being said, I'm sure that the designers assumed for either option, seeing as they presented both options as standard. The game doesn't break when you have characters starting level 1 with 18, 19, or 20 in their prime stat. It's just not, in my opinion, as good as when you have them starting at 15,16 or 17. (Starting at <15 is dope, but I don't know that many players who would want that and I wouldn't, as a DM, force that on them.) The less powerful your level 1 characters, the more room they have to grow within the confines of bounded accuracy. Growth is fun. That's why we play level-based games. [/QUOTE]
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