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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="Sacrosanct" data-source="post: 6625141" data-attributes="member: 15700"><p>It's not just me. I'm betting it's not a problem for 99% of the people out there. Do you know why? Because every single game I have ever heard of, point buy, array, or random rolling, has had PCs with different +'s in it. I'm in a game right now that is only array, and you know what? One fighter has a +3 to hit and damage and another has a +2. The rogue has a +4. And guess what? No modifications to game balance or encounter design has to be done to account for those. And if one PC gets a magic item and others don't? Also don't need to suddenly revamp all the encounters.</p><p></p><p>The <em>only</em> way your argument even remotely has any merit is if one PC has a +5 or so difference over another, and the odds of that happening are so astronomically remote that it's not even worth worrying about. That's why I said I don't think you have a compelling argument because the facts just don't support them. And to be honest, yeah, I do think your tone in this thread along with your repeated strawmen arguments comes off very much like sour grapes to me.</p><p></p><p></p><p>So maybe you're the 1% who honestly feels like every PC has to have every bonus the same or "it's not fair". More power to you. But don't act like things like random stat gen are a problem. Because they're not, and the game doesn't assume that the PCs will. In fact, the game assumes that there will be variation in PC stats, otherwise they wouldn't even allow you to choose your array. The book would just say, "If you're this class, here are your stats." I'm pretty sure the book doesn't say that.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6625141, member: 15700"] It's not just me. I'm betting it's not a problem for 99% of the people out there. Do you know why? Because every single game I have ever heard of, point buy, array, or random rolling, has had PCs with different +'s in it. I'm in a game right now that is only array, and you know what? One fighter has a +3 to hit and damage and another has a +2. The rogue has a +4. And guess what? No modifications to game balance or encounter design has to be done to account for those. And if one PC gets a magic item and others don't? Also don't need to suddenly revamp all the encounters. The [i]only[/i] way your argument even remotely has any merit is if one PC has a +5 or so difference over another, and the odds of that happening are so astronomically remote that it's not even worth worrying about. That's why I said I don't think you have a compelling argument because the facts just don't support them. And to be honest, yeah, I do think your tone in this thread along with your repeated strawmen arguments comes off very much like sour grapes to me. So maybe you're the 1% who honestly feels like every PC has to have every bonus the same or "it's not fair". More power to you. But don't act like things like random stat gen are a problem. Because they're not, and the game doesn't assume that the PCs will. In fact, the game assumes that there will be variation in PC stats, otherwise they wouldn't even allow you to choose your array. The book would just say, "If you're this class, here are your stats." I'm pretty sure the book doesn't say that. [/QUOTE]
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