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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="pemerton" data-source="post: 6625225" data-attributes="member: 42582"><p>I presented an argument upthread pre-necro. [MENTION=9053]SteveC[/MENTION] presented basically the same argument not very far upthread and post-necro.</p><p></p><p>Some people do not want to play a game in which some players have characters whose mechanical capacity to impact play is significantly different from that of others.</p><p></p><p>I don't think that's a very complicated preference. Even those who don't share it should be able to understand it.</p><p></p><p></p><p>It absolutely depends on campaign style, and goals for play more generally.</p><p></p><p>I would never use a PC generation mechanic which produced PCs whose players had to be willing to avoid conflict, or whose stand-out feature was the player's willingness to risk them because of poor stats. (The inspiration point strikes me as orthogonal, because it is not easier to earn inspiration if your PC has low stats.)</p><p></p><p>The whole rationale for a player having a PC, in my view, is to be able to engage in conflict as the core of play, and to have a meaningful chance of impacting the shared fiction as a result of that.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6625225, member: 42582"] I presented an argument upthread pre-necro. [MENTION=9053]SteveC[/MENTION] presented basically the same argument not very far upthread and post-necro. Some people do not want to play a game in which some players have characters whose mechanical capacity to impact play is significantly different from that of others. I don't think that's a very complicated preference. Even those who don't share it should be able to understand it. It absolutely depends on campaign style, and goals for play more generally. I would never use a PC generation mechanic which produced PCs whose players had to be willing to avoid conflict, or whose stand-out feature was the player's willingness to risk them because of poor stats. (The inspiration point strikes me as orthogonal, because it is not easier to earn inspiration if your PC has low stats.) The whole rationale for a player having a PC, in my view, is to be able to engage in conflict as the core of play, and to have a meaningful chance of impacting the shared fiction as a result of that. [/QUOTE]
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Array v 4d6: Punishment? Or overlooked data
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