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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="Iosue" data-source="post: 6625273" data-attributes="member: 6680772"><p>The disconnect here, as I see it, is that Sacrosanct doesn't see the mechanical capacity to impact play as being significant, vis-a-vis 5e's array/point-buy vs. rolling. Worst case scenario, array/point buy player has 17 in their primary stat while the rolling player rolled an 18 and was able to jack that up to 20 via racial bonuses. In which case, we're talking about a total difference of +2. 10% difference. Mind you, even in the tightly balanced 4e, it was often said that the difference between an optimized character and non-optimized character was less than 20%. So, the question becomes, what is a "significant difference"? Is it +/-2? +/-3? 4?</p><p></p><p>In 3e, the game was set-up so that an optimized character could be so far ahead of a non-optimized character that creating challenges for the party became incredibly difficult: something challenging enough for the optimized character would be impossible for the non-optimized characters to overcome, while something that was a decent challenge for the non-optimized characters was a cakewalk for the optimized character. 5e's bounded accuracy mitigates this problem a good deal. The game is designed so that even characters of differing level can work together.</p><p></p><p>I think it's a fair question if, <em>in the course of play</em>, a mixed point-buy/roll 4d6-low group would find that the rolling group was impacting play more to a significant degree. If we assume a player will generally make 5 rolls per encounter, that hypothetical character with the +2 advantage is getting 1 more success roll every two encounters. If the group had not done the math, would that even be noticeable?</p></blockquote><p></p>
[QUOTE="Iosue, post: 6625273, member: 6680772"] The disconnect here, as I see it, is that Sacrosanct doesn't see the mechanical capacity to impact play as being significant, vis-a-vis 5e's array/point-buy vs. rolling. Worst case scenario, array/point buy player has 17 in their primary stat while the rolling player rolled an 18 and was able to jack that up to 20 via racial bonuses. In which case, we're talking about a total difference of +2. 10% difference. Mind you, even in the tightly balanced 4e, it was often said that the difference between an optimized character and non-optimized character was less than 20%. So, the question becomes, what is a "significant difference"? Is it +/-2? +/-3? 4? In 3e, the game was set-up so that an optimized character could be so far ahead of a non-optimized character that creating challenges for the party became incredibly difficult: something challenging enough for the optimized character would be impossible for the non-optimized characters to overcome, while something that was a decent challenge for the non-optimized characters was a cakewalk for the optimized character. 5e's bounded accuracy mitigates this problem a good deal. The game is designed so that even characters of differing level can work together. I think it's a fair question if, [i]in the course of play[/i], a mixed point-buy/roll 4d6-low group would find that the rolling group was impacting play more to a significant degree. If we assume a player will generally make 5 rolls per encounter, that hypothetical character with the +2 advantage is getting 1 more success roll every two encounters. If the group had not done the math, would that even be noticeable? [/QUOTE]
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