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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="Lezta" data-source="post: 6625293" data-attributes="member: 92321"><p>Honestly, I'm in favour of rolling. I've found playing with low stats can be just as fun for me as high ones.</p><p></p><p>But the real reason I like rolling is because it feels more organic to me, less mechanical. I'm discovering who my character is going to be, not deciding. It represents that element of life that you can't control, the genetics, if you will. You can chose what you want to do in life, but you can't change the cards you're dealt. That's exciting to me. </p><p></p><p>Of course, I'll almost always have a concept in mind, but those random results can take that concept in unexpected directions. I like that. </p><p></p><p>When I'm DM, though, I don't tend to force dice rolling. What I'll normally say is you can choose to roll, or you can point buy; but once the dice have started rolling, you can't change your mind back to point buy. Means that those who wanted the risk know what they let themselves in for if they do roll awfully (I don't think I've ever seen an utterly unplayable character in my 10+ years of DMing though). It's a risk/reward thing.</p><p></p><p>I remember one character, playing a cleric, who rolled pretty great stats. Well, except his Con (the stats for this game were rolled in order, not arranged), which was 3. But all his other stats were amazing. He ended up being this frail, sickly man who we supported and often just carried around because in all other respects, he kicked arse. Just had to make sure he never, ever, took a hit. Added an interesting, different, element to the party. We enjoyed it. And it would never have happened with point buy.</p></blockquote><p></p>
[QUOTE="Lezta, post: 6625293, member: 92321"] Honestly, I'm in favour of rolling. I've found playing with low stats can be just as fun for me as high ones. But the real reason I like rolling is because it feels more organic to me, less mechanical. I'm discovering who my character is going to be, not deciding. It represents that element of life that you can't control, the genetics, if you will. You can chose what you want to do in life, but you can't change the cards you're dealt. That's exciting to me. Of course, I'll almost always have a concept in mind, but those random results can take that concept in unexpected directions. I like that. When I'm DM, though, I don't tend to force dice rolling. What I'll normally say is you can choose to roll, or you can point buy; but once the dice have started rolling, you can't change your mind back to point buy. Means that those who wanted the risk know what they let themselves in for if they do roll awfully (I don't think I've ever seen an utterly unplayable character in my 10+ years of DMing though). It's a risk/reward thing. I remember one character, playing a cleric, who rolled pretty great stats. Well, except his Con (the stats for this game were rolled in order, not arranged), which was 3. But all his other stats were amazing. He ended up being this frail, sickly man who we supported and often just carried around because in all other respects, he kicked arse. Just had to make sure he never, ever, took a hit. Added an interesting, different, element to the party. We enjoyed it. And it would never have happened with point buy. [/QUOTE]
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