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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="spinozajack" data-source="post: 6625415" data-attributes="member: 6794198"><p>Because D&D isn't fair to begin with. The d20 roll decides if you live or die from that attack. </p><p></p><p>What I suspect is many people are pretending to enjoy dice games but actually rebelling against the system. It's not only at character creation or rolling hit points, such players who think stat rolling is awful, in my experience, almost always turned out to be the ones who think an unlucky dice roll that killed their character is "unfair". And why play unfair games, right? And then they storm off after throwing the dice across the room. Immature. Player. Gone. Goodbye.</p><p></p><p>D&D isn't fair. It's how you deal with it that matters. DMs fudging dice rolls to prevent your PC from dying is just more proof that people actually don't play by the dice, or by the rules. The rules as they are written work, and work well. </p><p></p><p>The d20 having agency in the game is a feature, not a bug. Stat rolling prevents cookie cutter PCs. If I was playing a variant human with stat buying, I would take a 17 in my main stat and a feat to make it 18, every time. If I can craft the entirety of my character, why not craft hit points too? Why not craft when they die? Why not write books instead of play games where a single d20 roll can kill off your beloved PC?</p><p></p><p>At a certain point you have to admit that it's pretty absurd to play a game with dice as a foundational aspect of the game, and then take every possible chance to avoid those dice having any lasting mechanical impact. What I see when I see posts like "I don't like my character's long life to be determined by one set of dice rolls", is that no number of dice rolls greater than 0 that determine the end of that life is going to be acceptable in the end.</p><p></p><p>Plenty of players can't handle their PCs dying by a fair dice roll, gracefully. These players are not welcome at my table. If your character dies, make a new one. But I think it's more than fair to let people who risk dice rolling having more 17s or 18s than someone playing it safe with point buy. </p><p></p><p>Play it safe, or roll the dice. That's already more of a choice than anyone gets in real life. Does that orc you just killed, have that choice? To not be an orc, but be a fair maiden? The game is playing a role, and point buy makes that role that of a hero with no major flaws or standout physical or mental attributes. That's limiting. I think Wizards made a great choice by limiting point buy to 15 max. Otherwise the min maxers would always take point buy instead of being stuck with playing a character with a couple negative stats if they want to risk it.</p><p></p><p>If you do do dice rolling, you need to not fudge the results though, that is definitely not fair or balanced. Because otherwise you might as well have the DM say "here's your super PC array in my game : 18 17 17 15 13 12 8"</p></blockquote><p></p>
[QUOTE="spinozajack, post: 6625415, member: 6794198"] Because D&D isn't fair to begin with. The d20 roll decides if you live or die from that attack. What I suspect is many people are pretending to enjoy dice games but actually rebelling against the system. It's not only at character creation or rolling hit points, such players who think stat rolling is awful, in my experience, almost always turned out to be the ones who think an unlucky dice roll that killed their character is "unfair". And why play unfair games, right? And then they storm off after throwing the dice across the room. Immature. Player. Gone. Goodbye. D&D isn't fair. It's how you deal with it that matters. DMs fudging dice rolls to prevent your PC from dying is just more proof that people actually don't play by the dice, or by the rules. The rules as they are written work, and work well. The d20 having agency in the game is a feature, not a bug. Stat rolling prevents cookie cutter PCs. If I was playing a variant human with stat buying, I would take a 17 in my main stat and a feat to make it 18, every time. If I can craft the entirety of my character, why not craft hit points too? Why not craft when they die? Why not write books instead of play games where a single d20 roll can kill off your beloved PC? At a certain point you have to admit that it's pretty absurd to play a game with dice as a foundational aspect of the game, and then take every possible chance to avoid those dice having any lasting mechanical impact. What I see when I see posts like "I don't like my character's long life to be determined by one set of dice rolls", is that no number of dice rolls greater than 0 that determine the end of that life is going to be acceptable in the end. Plenty of players can't handle their PCs dying by a fair dice roll, gracefully. These players are not welcome at my table. If your character dies, make a new one. But I think it's more than fair to let people who risk dice rolling having more 17s or 18s than someone playing it safe with point buy. Play it safe, or roll the dice. That's already more of a choice than anyone gets in real life. Does that orc you just killed, have that choice? To not be an orc, but be a fair maiden? The game is playing a role, and point buy makes that role that of a hero with no major flaws or standout physical or mental attributes. That's limiting. I think Wizards made a great choice by limiting point buy to 15 max. Otherwise the min maxers would always take point buy instead of being stuck with playing a character with a couple negative stats if they want to risk it. If you do do dice rolling, you need to not fudge the results though, that is definitely not fair or balanced. Because otherwise you might as well have the DM say "here's your super PC array in my game : 18 17 17 15 13 12 8" [/QUOTE]
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