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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="spinozajack" data-source="post: 6625425" data-attributes="member: 6794198"><p>I think entitled players are entitled players, whatever stat generation method they pick. Entitled players are bad, from my perspective, because they often end up leaving in a huff and quitting a game if too many "unfair" (but actually perfectly fair, since they decided to play a game where the dice have agency) things happen to their PCs.</p><p></p><p>The expectation that your PC will survive to the end of a campaign or die a heroic death is an entitlement. It's a feature to which they are not entitled in my games. I don't guarantee PCs won't die, or die suddenly, because I play by the rules. If the rules say your PC has died, he's dead. Sorry. If your gaming preferences mean you can't handle your PC dying or being mechanically not perfectly balanced against every other member of the group, then D&D is not a game that supports that. D&D is not perfectly balanced, but having one PC with a +2 to hit over another isn't going to break the game in 5th edition.</p><p></p><p>And if you play the game well at my table, and don't complain when the dice give you lemons, you'll find the gods of treasure parcels are more than generous and rewarding for your piety to the whims of the dice gods. A character who played a PC well, with a lower strength score, would be far more likely to find a +3 weapon than a +1 weapon, or even gauntlets of ogre power which is extremely rare in my game. </p><p></p><p>If your stats are the only thing that make you feel connected to your character, that's not really roleplaying to my mind. </p><p></p><p>But I still give people the choice to use point buy, however I encourage people to roll the dice instead because it adds some variety and the odds of getting at least one 17 or 18 are pretty good. If the rest of your stats suck, then you might die sooner when you fail a check or a saving throw, but that's not my problem. I'm not here to guarantee that PCs do not die, I wouldn't be playing D&D if I was. </p><p></p><p>D&D PCs are not immortal, so any contrivances to make them effectively immortal (such as dice fudging when it matters) go against the entire purpose of rolling dice to begin with. D&D is founded on the unpredictability and unfairness of dice. That's what makes it so spectacular.</p><p></p><p>I say "unfairness" of dice, because people tend to think what's fair is their PCs always winning. When in reality, the dice whims are the fairest thing of all. They just don't care. What's more fair than blind justice? You can already tilt the odds in your favor in many ways. But sometimes they tilt against you.</p></blockquote><p></p>
[QUOTE="spinozajack, post: 6625425, member: 6794198"] I think entitled players are entitled players, whatever stat generation method they pick. Entitled players are bad, from my perspective, because they often end up leaving in a huff and quitting a game if too many "unfair" (but actually perfectly fair, since they decided to play a game where the dice have agency) things happen to their PCs. The expectation that your PC will survive to the end of a campaign or die a heroic death is an entitlement. It's a feature to which they are not entitled in my games. I don't guarantee PCs won't die, or die suddenly, because I play by the rules. If the rules say your PC has died, he's dead. Sorry. If your gaming preferences mean you can't handle your PC dying or being mechanically not perfectly balanced against every other member of the group, then D&D is not a game that supports that. D&D is not perfectly balanced, but having one PC with a +2 to hit over another isn't going to break the game in 5th edition. And if you play the game well at my table, and don't complain when the dice give you lemons, you'll find the gods of treasure parcels are more than generous and rewarding for your piety to the whims of the dice gods. A character who played a PC well, with a lower strength score, would be far more likely to find a +3 weapon than a +1 weapon, or even gauntlets of ogre power which is extremely rare in my game. If your stats are the only thing that make you feel connected to your character, that's not really roleplaying to my mind. But I still give people the choice to use point buy, however I encourage people to roll the dice instead because it adds some variety and the odds of getting at least one 17 or 18 are pretty good. If the rest of your stats suck, then you might die sooner when you fail a check or a saving throw, but that's not my problem. I'm not here to guarantee that PCs do not die, I wouldn't be playing D&D if I was. D&D PCs are not immortal, so any contrivances to make them effectively immortal (such as dice fudging when it matters) go against the entire purpose of rolling dice to begin with. D&D is founded on the unpredictability and unfairness of dice. That's what makes it so spectacular. I say "unfairness" of dice, because people tend to think what's fair is their PCs always winning. When in reality, the dice whims are the fairest thing of all. They just don't care. What's more fair than blind justice? You can already tilt the odds in your favor in many ways. But sometimes they tilt against you. [/QUOTE]
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