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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="spinozajack" data-source="post: 6625488" data-attributes="member: 6794198"><p>If you want PCs to not diverge in power too much in 5th edition, you need to play without feats anyway.</p><p></p><p>These feats are nowhere near mechanically balanced in that sense. I like them, but there are a few outliers in terms of power.</p><p></p><p>If PC 1 has a 16 strength at level 1 and polearm master, and the other has an 18 strength from rolling stats, those two PCs will not be mechanically balanced in the slightest.</p><p></p><p>It is for this reason that I do not allow the optional rule of variant humans. A feat like polearm master or sharpshooter with a dual wielding axe throwing archery style fighter will walk all over the rest of the group in terms of damage output.</p><p></p><p>5th edition feats are not balanced. So if people care about balance, don't use them. Or houserule them. But the base game, having one PC use stat rolling and the other using point buy is likely to have a far lower max difference in ability than PC 1 taking a feat and PC 2 not taking one.</p><p></p><p>Of course, if you allow variant humans and stat rolling to take a chance to get at least one natural 17 or 18, it's easy for them to have a super powerful PC at level 1, and by level 5 forget it. People who are not mechanically inclined to not picking the "right" feats will be in a whole different ballgame in terms of damage output.</p></blockquote><p></p>
[QUOTE="spinozajack, post: 6625488, member: 6794198"] If you want PCs to not diverge in power too much in 5th edition, you need to play without feats anyway. These feats are nowhere near mechanically balanced in that sense. I like them, but there are a few outliers in terms of power. If PC 1 has a 16 strength at level 1 and polearm master, and the other has an 18 strength from rolling stats, those two PCs will not be mechanically balanced in the slightest. It is for this reason that I do not allow the optional rule of variant humans. A feat like polearm master or sharpshooter with a dual wielding axe throwing archery style fighter will walk all over the rest of the group in terms of damage output. 5th edition feats are not balanced. So if people care about balance, don't use them. Or houserule them. But the base game, having one PC use stat rolling and the other using point buy is likely to have a far lower max difference in ability than PC 1 taking a feat and PC 2 not taking one. Of course, if you allow variant humans and stat rolling to take a chance to get at least one natural 17 or 18, it's easy for them to have a super powerful PC at level 1, and by level 5 forget it. People who are not mechanically inclined to not picking the "right" feats will be in a whole different ballgame in terms of damage output. [/QUOTE]
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Array v 4d6: Punishment? Or overlooked data
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