Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Array v 4d6: Punishment? Or overlooked data
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SteveC" data-source="post: 6625798" data-attributes="member: 9053"><p>Uh, any of them. As someone who favors a point-buy or array system, I don't want anyone to be better--or worse--by chance at the start of the game. Yes, that means I also prefer static hit point increases, for instance.</p><p></p><p>I prefer the factors that you decide when you build a character to be controlled by you, the player, and not subject to random factors.</p><p></p><p>This isn't a strange notion: there are many, many games out there with this assumption. In fact I'd say that games that aren't based on AD&D or the OSR use this method overwhelmingly.</p><p></p><p>When you're playing the game, all bets are off: if you pick up a +1 sword, well, good for you. Find a <em>manual of gainful exercise</em>, and your strength goes up. Cool for you! The game mechanics set equality for opportunity, not result.</p><p></p><p>As I write this, I find it increasingly difficulty to understand why this is something that needs to be argued, but I suspect that you have not played many games outside of D&D or OSR games. For RPGs that aren't D&D, this is par for the course. You could argue that this is the very reason for some of their existence.</p><p></p><p>I strongly suggest playing a game like <strong>Dungeon World</strong> if you haven't. It's SRD is free and you can find it right <a href="http://www.dungeonworldsrd.com/" target="_blank">here</a>. Other games like <strong>Fate</strong>, the <strong>Star Wars RPG</strong>, the <strong>Hero System</strong> and many more of them all approach character building this way, and many of them have been around for decades.</p><p></p><p>If I'm not playing a game that's Diceless (like, say <strong>Amber</strong>, or it's new incarnation <a href="http://www.ritepublishing.com/dicelessroleplaying.html" target="_blank">Lords of Gossamer and Shadow</a>), I'm all-in for randomness in my gameplay because I like uncertainty as a part of the game part of an RPG.</p><p></p><p>I just prefer the character creation to be something I control. You ask a lot of questions about why that matters, but the simple answer is "it's a preference." At my age, I don't get a lot of time to play RPGs (this 'lack of time thing' has sort of become my mantra) so I find that I play games that actually cater to my preferences at this point, which 5E certainly can do, although I don't think it does this as well as previous editions.</p></blockquote><p></p>
[QUOTE="SteveC, post: 6625798, member: 9053"] Uh, any of them. As someone who favors a point-buy or array system, I don't want anyone to be better--or worse--by chance at the start of the game. Yes, that means I also prefer static hit point increases, for instance. I prefer the factors that you decide when you build a character to be controlled by you, the player, and not subject to random factors. This isn't a strange notion: there are many, many games out there with this assumption. In fact I'd say that games that aren't based on AD&D or the OSR use this method overwhelmingly. When you're playing the game, all bets are off: if you pick up a +1 sword, well, good for you. Find a [I]manual of gainful exercise[/I], and your strength goes up. Cool for you! The game mechanics set equality for opportunity, not result. As I write this, I find it increasingly difficulty to understand why this is something that needs to be argued, but I suspect that you have not played many games outside of D&D or OSR games. For RPGs that aren't D&D, this is par for the course. You could argue that this is the very reason for some of their existence. I strongly suggest playing a game like [B]Dungeon World[/B] if you haven't. It's SRD is free and you can find it right [URL="http://www.dungeonworldsrd.com/"]here[/URL]. Other games like [B]Fate[/B], the [B]Star Wars RPG[/B], the [B]Hero System[/B] and many more of them all approach character building this way, and many of them have been around for decades. If I'm not playing a game that's Diceless (like, say [B]Amber[/B], or it's new incarnation [URL="http://www.ritepublishing.com/dicelessroleplaying.html"]Lords of Gossamer and Shadow[/URL]), I'm all-in for randomness in my gameplay because I like uncertainty as a part of the game part of an RPG. I just prefer the character creation to be something I control. You ask a lot of questions about why that matters, but the simple answer is "it's a preference." At my age, I don't get a lot of time to play RPGs (this 'lack of time thing' has sort of become my mantra) so I find that I play games that actually cater to my preferences at this point, which 5E certainly can do, although I don't think it does this as well as previous editions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Array v 4d6: Punishment? Or overlooked data
Top