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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="Coredump" data-source="post: 6625922" data-attributes="member: 6939"><p>As you say, this is a preference, so I am not trying to convince you otherwise. But for me... I like the idea of roleplaying a human that happens to exist in that world, using point buy feels more like I am designing an android instead. To me if feels unnecessarily artificial that all 5 PCs are at the exact same starting point.</p><p>Plus, by rolling I have a greater feeling of uniqueness. Two fighters are likely to have very similar, if not identical, starting stats. By rolling, the stats are more 'yours' rather than 'same as everyone'.</p><p></p><p></p><p> Um...... rolling for stats is the *exact same*.... equality for opportunity, not result.</p><p></p><p>But I prefer a more organic game. I prefer that found treasure/magic be organic and somewhat random. Some systems/DMs will allow you to 'pick and choose' what items you get.... I don't want that either.</p></blockquote><p></p>
[QUOTE="Coredump, post: 6625922, member: 6939"] As you say, this is a preference, so I am not trying to convince you otherwise. But for me... I like the idea of roleplaying a human that happens to exist in that world, using point buy feels more like I am designing an android instead. To me if feels unnecessarily artificial that all 5 PCs are at the exact same starting point. Plus, by rolling I have a greater feeling of uniqueness. Two fighters are likely to have very similar, if not identical, starting stats. By rolling, the stats are more 'yours' rather than 'same as everyone'. Um...... rolling for stats is the *exact same*.... equality for opportunity, not result. But I prefer a more organic game. I prefer that found treasure/magic be organic and somewhat random. Some systems/DMs will allow you to 'pick and choose' what items you get.... I don't want that either. [/QUOTE]
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Array v 4d6: Punishment? Or overlooked data
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