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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="pemerton" data-source="post: 6625958" data-attributes="member: 42582"><p>You don't have to suspect. You can ask.</p><p></p><p>In some recent "fudging" threads I have explained why I dislike fudging. So has [MENTION=22779]Hussar[/MENTION]. But he and I are both, in this thread, explaining a preference for points buy/array over rolled stats. Hence your conjectured correlation doesn't generally hold.</p><p></p><p>Upthread, both pre- and post-necro, I have also explained why I regard the d20 rolls of action resolution as being in a different category from the mechanics of PC building. [MENTION=9053]SteveC[/MENTION] summarised this nicely in a recent post: one is play, the other is prologue.</p><p></p><p>Personally, I don't think that stat spread plays a terribly big role in differentiating PCs. I think the choice of strong vs weak stats, plus other abilities that are emphasised or downplayed in PC build, makes a bigger difference.</p><p></p><p>That said, in my 4e game the PCs had different starting stat spreads, despite using points buy:</p><p></p><p style="margin-left: 20px">18,14,11,10,10,8 (Deva invoker, starting 20 WIS and 16 INT)</p> <p style="margin-left: 20px">16,16,12,12,10,8 - with race mod to both 16s (Drow sorcerer, starting 18 CHA and DEX)</p> <p style="margin-left: 20px">16,14,14,13,10,8 - with no race mod to the 16 (Dwarf fighter, starting 16 STR)</p> <p style="margin-left: 20px">16,14,14,13,10,8 (Elf ranger-cleric, starting 18 DEX and 16 WIS)</p> <p style="margin-left: 20px">16,14,13,12,11,10 (Tiefling paladin, starting 18 CHA, 14 WIS, 15 CON)</p><p></p><p>By 29th level, the variation is more marked (PCs listed in the same order):</p><p></p><p style="margin-left: 20px">28,24,13,12,12,10</p> <p style="margin-left: 20px">28,26,14,14,12,10</p> <p style="margin-left: 20px">26,20,19,18,12,10</p> <p style="margin-left: 20px">28,26,16,15,12,10</p> <p style="margin-left: 20px">28,20,18,14,14,12</p><p></p><p>If you want greater stat variation, there are other ways of doing this besides 4d6 drop lowest. [MENTION=6777696]redrick[/MENTION] gave an interesting one not very far upthread. Setting up a table with 10 or 20 points-buy/array spreads and having each player roll on the table is another.</p><p></p><p>If there is a single optimal strategy, that looks like a problem with the game design. This is not the case in 4e, as per the stat spreads posted above. I'd be surprised if it was really the case in 5e either.</p><p></p><p>But if it is a problem in 5e, then the solution seems to be to fix the game rather than make players have a random chance of being forced into a suboptimal strategy!</p><p></p><p>The difference between PC build and actual play of the game has been addressed above. As for "crafting" hit points, this has been a part of some games (eg Rolemaster, HARP) for a long time now. The world didn't end.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6625958, member: 42582"] You don't have to suspect. You can ask. In some recent "fudging" threads I have explained why I dislike fudging. So has [MENTION=22779]Hussar[/MENTION]. But he and I are both, in this thread, explaining a preference for points buy/array over rolled stats. Hence your conjectured correlation doesn't generally hold. Upthread, both pre- and post-necro, I have also explained why I regard the d20 rolls of action resolution as being in a different category from the mechanics of PC building. [MENTION=9053]SteveC[/MENTION] summarised this nicely in a recent post: one is play, the other is prologue. Personally, I don't think that stat spread plays a terribly big role in differentiating PCs. I think the choice of strong vs weak stats, plus other abilities that are emphasised or downplayed in PC build, makes a bigger difference. That said, in my 4e game the PCs had different starting stat spreads, despite using points buy: [indent]18,14,11,10,10,8 (Deva invoker, starting 20 WIS and 16 INT) 16,16,12,12,10,8 - with race mod to both 16s (Drow sorcerer, starting 18 CHA and DEX) 16,14,14,13,10,8 - with no race mod to the 16 (Dwarf fighter, starting 16 STR) 16,14,14,13,10,8 (Elf ranger-cleric, starting 18 DEX and 16 WIS) 16,14,13,12,11,10 (Tiefling paladin, starting 18 CHA, 14 WIS, 15 CON)[/indent] By 29th level, the variation is more marked (PCs listed in the same order): [indent]28,24,13,12,12,10 28,26,14,14,12,10 26,20,19,18,12,10 28,26,16,15,12,10 28,20,18,14,14,12[/indent] If you want greater stat variation, there are other ways of doing this besides 4d6 drop lowest. [MENTION=6777696]redrick[/MENTION] gave an interesting one not very far upthread. Setting up a table with 10 or 20 points-buy/array spreads and having each player roll on the table is another. If there is a single optimal strategy, that looks like a problem with the game design. This is not the case in 4e, as per the stat spreads posted above. I'd be surprised if it was really the case in 5e either. But if it is a problem in 5e, then the solution seems to be to fix the game rather than make players have a random chance of being forced into a suboptimal strategy! The difference between PC build and actual play of the game has been addressed above. As for "crafting" hit points, this has been a part of some games (eg Rolemaster, HARP) for a long time now. The world didn't end. [/QUOTE]
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