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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="spinozajack" data-source="post: 6626093" data-attributes="member: 6794198"><p>I call it like I see it. Wasn't trying to be personally offensive to anyone, but I might suggest if people take it that way, they more carefully read the substance of my well-reasoned argument rather than a knee-jerk reaction to it. Sometimes the truth hurts. I've seen people throw dice across the room countless times, that's definitely immature behavior. It was funny when I was 13 and just starting to play this game. In my 30s? Not so much. When people say they loathe rolling stats or HP, I see that as an extension for a playstyle that does not want the dice to have any real agency at any point, and to me, that means D&D is not the game for them. The dice are important in this game. And we do have choice to use point buy. </p><p></p><p>Although picking average + 0.5 for HP per level is definitely unfair and I don't allow that. And as others have pointed out, the chance of having a very high score with rolling is offset by having several negatives, which can be very serious. Point buy is the safe bet, while rolling can allow a player to get the attack stat they want at first level, which frees up their 4th level feat from stat boost contention. </p><p></p><p>As we know from the survey results, playing it safe might mean that you never get to have that 20 main stat and the two or so feats that you want before the campaign is over at level 6. And that's what I believe upsets the stat min maxers, the inability to have a guaranteed outcome by a certain level. So in that sense, Wizards making 15 the max point buy was a stroke of genius, since it will encourage players to get out of their safe zone and take a tiny risk with their imaginary character (lol). I wish they had done that in 4th edition too. People often complain about not wanting "cookie cutter PCs", then in the same paragraph say they want to use standard arrays, and every X level fighter has the exact same amount of hit points. Reminds me of the clone wars, all those stormtroopers probably had the exact same stats, feats, training, HP, as one another. That's what taking the randomness out of character creation gives you. Cookie cutter character builds.</p></blockquote><p></p>
[QUOTE="spinozajack, post: 6626093, member: 6794198"] I call it like I see it. Wasn't trying to be personally offensive to anyone, but I might suggest if people take it that way, they more carefully read the substance of my well-reasoned argument rather than a knee-jerk reaction to it. Sometimes the truth hurts. I've seen people throw dice across the room countless times, that's definitely immature behavior. It was funny when I was 13 and just starting to play this game. In my 30s? Not so much. When people say they loathe rolling stats or HP, I see that as an extension for a playstyle that does not want the dice to have any real agency at any point, and to me, that means D&D is not the game for them. The dice are important in this game. And we do have choice to use point buy. Although picking average + 0.5 for HP per level is definitely unfair and I don't allow that. And as others have pointed out, the chance of having a very high score with rolling is offset by having several negatives, which can be very serious. Point buy is the safe bet, while rolling can allow a player to get the attack stat they want at first level, which frees up their 4th level feat from stat boost contention. As we know from the survey results, playing it safe might mean that you never get to have that 20 main stat and the two or so feats that you want before the campaign is over at level 6. And that's what I believe upsets the stat min maxers, the inability to have a guaranteed outcome by a certain level. So in that sense, Wizards making 15 the max point buy was a stroke of genius, since it will encourage players to get out of their safe zone and take a tiny risk with their imaginary character (lol). I wish they had done that in 4th edition too. People often complain about not wanting "cookie cutter PCs", then in the same paragraph say they want to use standard arrays, and every X level fighter has the exact same amount of hit points. Reminds me of the clone wars, all those stormtroopers probably had the exact same stats, feats, training, HP, as one another. That's what taking the randomness out of character creation gives you. Cookie cutter character builds. [/QUOTE]
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