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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="GMforPowergamers" data-source="post: 6626406" data-attributes="member: 67338"><p>this is what I don't under stand at all, what difference does it make WHY I am not having fun....</p><p></p><p>lets use a different game as an example.</p><p></p><p></p><p>I play darts, I am very good (I used to be on a league and play regularly.) One of the best reasons I am really good is I don't often drink, and most times we play in bars. My friends Ross and Kim like to play darts but are not as good as I am at (and kim drinks A lot). SO if we are at the bar, some what regularly I will play and stand farther back then they are, and let them re throw a few misses (especially as the night goes on with kim) I COULD stand at the same line as them and enforce the rules evenly, and beat them 9 out of 10 times, or I could stand 1.5 times farther back, not try so hard and have it be pretty even... the difference is the second way we are all playing as friends...</p><p></p><p>a second example... running.</p><p></p><p>I am a fat out of shape man. My last girlfriend was hugely into running, and so is one of my best friends. I some what often (maybe once ever 5-6 weeks) run with my friend kurt. He could lap me no problem on the track. In fact everyonce in a while when he feels like it he will prove it... but most times, he lightly jogs and I run and we talk at my pace... When Amy wanted to go running, it was no fun, she would blow past me and lap me and make jokes (to the point that when we saw captain America winter soldier I told her how annoyed falcon must get at 'on your left'). I found that I could do 10+ laps with kurt talking, but most times gave up with amy after 1 lap... and felt worse. </p><p></p><p>now all three of those exmples are "hey one person is doing better then the other" in two of them we found ways to compansait and in one we didn't... the one we didn't is the one it wasn't fun.</p><p></p><p></p><p>so back to D&D...</p><p></p><p>lets say Kurt, Ross, John and I sit down to play D&D and my roommate is running the game (he likes rolling stats) we use his default rules (yes this is the real rule) roll 4d6 drop the lowest generate 6 numbers per colume make 3 colums then take the one you want most.</p><p></p><p>SO we decide to be pretty boreing, and just take the basic fighter/wizard/thief/cleric roles... he starts us at level 3</p><p></p><p>Kurt goes fighter but has a bad luck streak, his best roll is a 17, but it comes with a 3 and a 5 so he doesn't want that set, and goes with the set that has the second best stat in it, so he makes his level 3 battle master fighter with (after half elf stat increase) 14 str 14 dex 13 con 11 int 12 wis 9 cha...</p><p></p><p>Ross goes for the theif end and has his normal bad luck but not as bad as kurt, he is human (+1 every stat) and ends up with his Assassin rogue 11 str 16 dex 13 con 13 int 12 wis 14 cha</p><p></p><p>Me and jon rock paper sisior for who gets to be the wizard, and he wins, then he rolls amazing stats, his Dwarf Abjur ends up with 15 str 11 dex 16 con 18 int 14 wis 11 cha</p><p></p><p>my cleric isn't too bad or too great, I go drow elf refluffed for albino and end up with 11 str 16 dex 14 con 11 int 17 wis and 14 cha, I go for a dex based weapon...</p><p></p><p>so lets look at these rolls</p><p>11 str 16 dex 14 con 11 int 17 wis 14 cha 10pts of stat mod</p><p>15 str 11 dex 16 con 18 int 14 wis 11 cha 11pts of stat mod</p><p>11 str 16 dex 13 con 13 int 12 wis 14 cha 08pts of stat mod</p><p>14 str 14 dex 13 con 11 int 12 wis 9 cha 05pts of stat mod</p><p></p><p>look at how lopsided that is, it is possible (especially since we outlined roles to begin with) that we could have a great game, but if the player who has half the stat mod of half the group says "Hey, this isn't fun for me, my fighter is less strong and less healthy then the wizard, and less int, wis, and cha then the whole party..." why is that his fault? I mean really</p><p></p><p>in this scenero if the wizard picked up prof in a weapin, he could make a better fighter...</p><p></p><p></p><p>now that was made up, but lets go with a real one (same group and DM)</p><p></p><p>our wizard in a 5e playtest rolling got hugh stats, then rolled almost max for hp... when compaired to the fighter here is what it looked like</p><p></p><p>wizard 17 AC 34hp +7 to hit 1d6+3 damage had spells and a familiar</p><p>fighter 17 AC 26hp +6 to hit 1d8+2 damage had action surge, second wind and a 19+ crit range</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6626406, member: 67338"] this is what I don't under stand at all, what difference does it make WHY I am not having fun.... lets use a different game as an example. I play darts, I am very good (I used to be on a league and play regularly.) One of the best reasons I am really good is I don't often drink, and most times we play in bars. My friends Ross and Kim like to play darts but are not as good as I am at (and kim drinks A lot). SO if we are at the bar, some what regularly I will play and stand farther back then they are, and let them re throw a few misses (especially as the night goes on with kim) I COULD stand at the same line as them and enforce the rules evenly, and beat them 9 out of 10 times, or I could stand 1.5 times farther back, not try so hard and have it be pretty even... the difference is the second way we are all playing as friends... a second example... running. I am a fat out of shape man. My last girlfriend was hugely into running, and so is one of my best friends. I some what often (maybe once ever 5-6 weeks) run with my friend kurt. He could lap me no problem on the track. In fact everyonce in a while when he feels like it he will prove it... but most times, he lightly jogs and I run and we talk at my pace... When Amy wanted to go running, it was no fun, she would blow past me and lap me and make jokes (to the point that when we saw captain America winter soldier I told her how annoyed falcon must get at 'on your left'). I found that I could do 10+ laps with kurt talking, but most times gave up with amy after 1 lap... and felt worse. now all three of those exmples are "hey one person is doing better then the other" in two of them we found ways to compansait and in one we didn't... the one we didn't is the one it wasn't fun. so back to D&D... lets say Kurt, Ross, John and I sit down to play D&D and my roommate is running the game (he likes rolling stats) we use his default rules (yes this is the real rule) roll 4d6 drop the lowest generate 6 numbers per colume make 3 colums then take the one you want most. SO we decide to be pretty boreing, and just take the basic fighter/wizard/thief/cleric roles... he starts us at level 3 Kurt goes fighter but has a bad luck streak, his best roll is a 17, but it comes with a 3 and a 5 so he doesn't want that set, and goes with the set that has the second best stat in it, so he makes his level 3 battle master fighter with (after half elf stat increase) 14 str 14 dex 13 con 11 int 12 wis 9 cha... Ross goes for the theif end and has his normal bad luck but not as bad as kurt, he is human (+1 every stat) and ends up with his Assassin rogue 11 str 16 dex 13 con 13 int 12 wis 14 cha Me and jon rock paper sisior for who gets to be the wizard, and he wins, then he rolls amazing stats, his Dwarf Abjur ends up with 15 str 11 dex 16 con 18 int 14 wis 11 cha my cleric isn't too bad or too great, I go drow elf refluffed for albino and end up with 11 str 16 dex 14 con 11 int 17 wis and 14 cha, I go for a dex based weapon... so lets look at these rolls 11 str 16 dex 14 con 11 int 17 wis 14 cha 10pts of stat mod 15 str 11 dex 16 con 18 int 14 wis 11 cha 11pts of stat mod 11 str 16 dex 13 con 13 int 12 wis 14 cha 08pts of stat mod 14 str 14 dex 13 con 11 int 12 wis 9 cha 05pts of stat mod look at how lopsided that is, it is possible (especially since we outlined roles to begin with) that we could have a great game, but if the player who has half the stat mod of half the group says "Hey, this isn't fun for me, my fighter is less strong and less healthy then the wizard, and less int, wis, and cha then the whole party..." why is that his fault? I mean really in this scenero if the wizard picked up prof in a weapin, he could make a better fighter... now that was made up, but lets go with a real one (same group and DM) our wizard in a 5e playtest rolling got hugh stats, then rolled almost max for hp... when compaired to the fighter here is what it looked like wizard 17 AC 34hp +7 to hit 1d6+3 damage had spells and a familiar fighter 17 AC 26hp +6 to hit 1d8+2 damage had action surge, second wind and a 19+ crit range [/QUOTE]
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