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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="Ridley's Cohort" data-source="post: 6626443" data-attributes="member: 545"><p>The swings of certain kinds of fortune are more rectifiable than others.</p><p></p><p>The analogy has often been made in this thread that stats are "just like" magic items, in terms of the swings of fortune. But it is not really within the realm of normal for one PC to have a +3 sword while everyone else has vanilla +1 or +0 weapons. If it did happen I would expect that to be a transient situation, as other good items appear, or something that the PCs themselves can address in character, in divvying future items. And, frankly, any DM who created that kind of disparity and could not be bothered to ever help the group mitigate possible problems that arise would simply be called "crappy" by most players, and nobody would be shy about badmouthing that DM here on this forum.</p><p></p><p>Similarly I do not think it is normal or auspicious for one meleeist to have an 18 Str while the other meleeists have a 12 Str (or 12 Dex). The difference here is that the tools for address possible problems from this scenario are simply more limited.</p><p></p><p>So, at least at a superficial level, these two scenarios are mechanically similar. The difference is the first one is easy to fix and DMs who are unwilling to try are crappy DMs, and the second one is hard to fix but we should not care because the dice decided during chargen.</p><p></p><p>I do recognize that it is completely legitimate to really like dice, just because. I am just pointing out that certain arguments about why I am supposed to not care about variances caused by dice are simply illogical, when viewed in the larger context.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 6626443, member: 545"] The swings of certain kinds of fortune are more rectifiable than others. The analogy has often been made in this thread that stats are "just like" magic items, in terms of the swings of fortune. But it is not really within the realm of normal for one PC to have a +3 sword while everyone else has vanilla +1 or +0 weapons. If it did happen I would expect that to be a transient situation, as other good items appear, or something that the PCs themselves can address in character, in divvying future items. And, frankly, any DM who created that kind of disparity and could not be bothered to ever help the group mitigate possible problems that arise would simply be called "crappy" by most players, and nobody would be shy about badmouthing that DM here on this forum. Similarly I do not think it is normal or auspicious for one meleeist to have an 18 Str while the other meleeists have a 12 Str (or 12 Dex). The difference here is that the tools for address possible problems from this scenario are simply more limited. So, at least at a superficial level, these two scenarios are mechanically similar. The difference is the first one is easy to fix and DMs who are unwilling to try are crappy DMs, and the second one is hard to fix but we should not care because the dice decided during chargen. I do recognize that it is completely legitimate to really like dice, just because. I am just pointing out that certain arguments about why I am supposed to not care about variances caused by dice are simply illogical, when viewed in the larger context. [/QUOTE]
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Array v 4d6: Punishment? Or overlooked data
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