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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="spinozajack" data-source="post: 6626462" data-attributes="member: 6794198"><p>The biggest sign of a poor player is one who equates their stats with whether they can accomplish stuff. If you are given lemons, make lemonade. A superior player can outwit, and out play, and have more fun than one who focuses solely on being -1 behind their classmates. Sometimes repeating a grade makes you stronger.</p><p></p><p>Remember the episode with Ace Rimmer in Red Dwarf?</p><p></p><p>I could make a PC with a 14 main stat work quite well. Human variant, Archery style, sharpshooter, dual wield thrown daggers, done. Maybe multiclass into rogue or wizard and boost dex every 4 levels. Or play any caster who focuses on spells that don't rely on saving throws too much, at least until I can boost Int a few points. </p><p></p><p>5th edition is designed with the ability score caps in place to put an upper limit on the difference between party member's stats, across the levels. You could take one boost to 16 and leave it at that and be perfectly able to hit stuff from level 1 all the way to 20.</p><p></p><p>The only thing ruining your PC's dreams of greatness is a lack of determination and will to succeed. There is probably a life lesson in there somewhere, but I don't want to sound patronizing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Plus, wizards don't have all that many uses for feats yet, so it's easy to play one and simply boost Int at every opportunity. I would personally do a human variant archer, wear medium armor (too low strength for the higher end heavy armor), and then multiclass at level 2 to wizard and continue from there. The 12 I would put in constitution for Con saves.</p></blockquote><p></p>
[QUOTE="spinozajack, post: 6626462, member: 6794198"] The biggest sign of a poor player is one who equates their stats with whether they can accomplish stuff. If you are given lemons, make lemonade. A superior player can outwit, and out play, and have more fun than one who focuses solely on being -1 behind their classmates. Sometimes repeating a grade makes you stronger. Remember the episode with Ace Rimmer in Red Dwarf? I could make a PC with a 14 main stat work quite well. Human variant, Archery style, sharpshooter, dual wield thrown daggers, done. Maybe multiclass into rogue or wizard and boost dex every 4 levels. Or play any caster who focuses on spells that don't rely on saving throws too much, at least until I can boost Int a few points. 5th edition is designed with the ability score caps in place to put an upper limit on the difference between party member's stats, across the levels. You could take one boost to 16 and leave it at that and be perfectly able to hit stuff from level 1 all the way to 20. The only thing ruining your PC's dreams of greatness is a lack of determination and will to succeed. There is probably a life lesson in there somewhere, but I don't want to sound patronizing :) Plus, wizards don't have all that many uses for feats yet, so it's easy to play one and simply boost Int at every opportunity. I would personally do a human variant archer, wear medium armor (too low strength for the higher end heavy armor), and then multiclass at level 2 to wizard and continue from there. The 12 I would put in constitution for Con saves. [/QUOTE]
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