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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="spinozajack" data-source="post: 6626466" data-attributes="member: 6794198"><p>Given that roleplaying stuff like backgrounds and traits and so forth are up to the player, those are not what people are complaining about with cookie cutter PCs, they're talking about mechanically significant differences.</p><p></p><p>If I had Bob the fighter who died, then brought in Rob or Foo foo or something else, with a totally different background, hairstyle, philosophy, but the exact same stats, same HP, same feats, yes, I would call that cookie cutter. Putting a couple smarties on your oatmeal cookie doesn't make it not an oatmeal cookie, does it? Maybe that's too philosophical. </p><p></p><p>I agree that your stats and role are quite different, that's kind of my point. Cookie cutter PCs can be cookie cutter due to always being played or roleplayed the same way, that's true as well. But that's not what people refer to in these discussions. At least, it's not what I was referring to when I brought up cookie cutter. I can't imagine anything more cookie cutter than knowing that every single level 3 fighter with 14 con in the land has exactly 16 strength, 12 dex, and 22 hit points. </p><p></p><p>Feat choice uniformity for power gaming is a whole other issue. I nerf the polearm master and +10 damage feats in my games too. They are way too strong compared to the other feats so you rarely see those other feats in play.</p></blockquote><p></p>
[QUOTE="spinozajack, post: 6626466, member: 6794198"] Given that roleplaying stuff like backgrounds and traits and so forth are up to the player, those are not what people are complaining about with cookie cutter PCs, they're talking about mechanically significant differences. If I had Bob the fighter who died, then brought in Rob or Foo foo or something else, with a totally different background, hairstyle, philosophy, but the exact same stats, same HP, same feats, yes, I would call that cookie cutter. Putting a couple smarties on your oatmeal cookie doesn't make it not an oatmeal cookie, does it? Maybe that's too philosophical. I agree that your stats and role are quite different, that's kind of my point. Cookie cutter PCs can be cookie cutter due to always being played or roleplayed the same way, that's true as well. But that's not what people refer to in these discussions. At least, it's not what I was referring to when I brought up cookie cutter. I can't imagine anything more cookie cutter than knowing that every single level 3 fighter with 14 con in the land has exactly 16 strength, 12 dex, and 22 hit points. Feat choice uniformity for power gaming is a whole other issue. I nerf the polearm master and +10 damage feats in my games too. They are way too strong compared to the other feats so you rarely see those other feats in play. [/QUOTE]
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