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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="Crothian" data-source="post: 6626589" data-attributes="member: 232"><p>I'm just going to the answer and ignoring all the other tangent things in your post.</p><p></p><p>Your solutions are to either change everyon'e characters to fit one player. So, this solution is basically punishing the rest of the group. Next you want to have one player change his character and say that what you want is more important then what he wants. Or to give your character a magical item of pretty impressive power that he did not earn. Those are not the best solutions. All of them you are putting your own needs above that of the group.</p><p></p><p>Honestly as a DM none of these are fair options to the rest of the group. What I would do is put in the campaign a legend of the magical item the player wants to seek and have them adventure for it. Then if they were able to get it and the rest of the party agreed he could have it then he would.</p></blockquote><p></p>
[QUOTE="Crothian, post: 6626589, member: 232"] I'm just going to the answer and ignoring all the other tangent things in your post. Your solutions are to either change everyon'e characters to fit one player. So, this solution is basically punishing the rest of the group. Next you want to have one player change his character and say that what you want is more important then what he wants. Or to give your character a magical item of pretty impressive power that he did not earn. Those are not the best solutions. All of them you are putting your own needs above that of the group. Honestly as a DM none of these are fair options to the rest of the group. What I would do is put in the campaign a legend of the magical item the player wants to seek and have them adventure for it. Then if they were able to get it and the rest of the party agreed he could have it then he would. [/QUOTE]
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Array v 4d6: Punishment? Or overlooked data
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