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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="Dannyalcatraz" data-source="post: 6626613" data-attributes="member: 19675"><p>Absolutely true.</p><p></p><p></p><p></p><p>The limitation of the analogy, as you're no doubt aware, is that you can change where you eat at any time, but a character's stat gen is forever...which is also part of the problem. With eating, you can change locales and get something you genuinely enjoy. </p><p></p><p>But with RPGs, the initial parts of PCGEN are eternal, generally speaking. You get what you got, and proceed from that starting point. If you don't like the results, there is usually no way to really let off steam if you don't care for the results... At least, not within the framework of THAT PC.</p><p></p><p></p><p></p><p>Compromise is not a one way street, and not all situations lend themselves to compromise. If a GM <em>really, truly</em> prefers one method of stat generation for his campaigns, perhaps the only solution IS to play it his way or not play...in HIS campaigns. You're always free to GM a game yourself or sit things out until someone else runs a game. Which, FWIW, is what we do in our group.</p><p></p><p>Also FWIW, more than a couple GMs in our group don't give a damn about stat generation, and let each player choose whatever method they want. Players are on an honor system, with the caveat that if the DM thinks a PC's stats are too high or low, the PC gets tossed.</p><p></p><p></p><p></p><p>No, the plain meaning of the words there indicates to me they're saying they're not having fun due to a power discrepancy within the PCs in the game, not necessarily the game itself. </p><p></p><p>If they said "I am not having fun playing my character because the game's design makes the choice I made to play X inferior in all ways to playing Y", your conclusion would be more correct*, but the question remains "then why did you choose X instead of Y, the option you deem superior?"</p><p></p><p></p><p>Which, depending on the edition of D&D you're playing, either helps quite a bit or- in certain D20 iterations- is like putting a bandaid on a compound fracture, because the feats & spells available to spellcasters will let a player so inclined out-fighter a fighter.</p><p></p><p>(Of which I'll say this: even though we have players in our group perfectly capable of designing such PCs, none has done so as yet. Speaking only for myself, it's because I have zero interest in that kind of caster.)</p><p></p><p></p><p></p><p></p><p>* for example, a person playing a high-level melee warrior type in a party with an optimized CoDzilla.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 6626613, member: 19675"] Absolutely true. The limitation of the analogy, as you're no doubt aware, is that you can change where you eat at any time, but a character's stat gen is forever...which is also part of the problem. With eating, you can change locales and get something you genuinely enjoy. But with RPGs, the initial parts of PCGEN are eternal, generally speaking. You get what you got, and proceed from that starting point. If you don't like the results, there is usually no way to really let off steam if you don't care for the results... At least, not within the framework of THAT PC. Compromise is not a one way street, and not all situations lend themselves to compromise. If a GM [I]really, truly[/I] prefers one method of stat generation for his campaigns, perhaps the only solution IS to play it his way or not play...in HIS campaigns. You're always free to GM a game yourself or sit things out until someone else runs a game. Which, FWIW, is what we do in our group. Also FWIW, more than a couple GMs in our group don't give a damn about stat generation, and let each player choose whatever method they want. Players are on an honor system, with the caveat that if the DM thinks a PC's stats are too high or low, the PC gets tossed. No, the plain meaning of the words there indicates to me they're saying they're not having fun due to a power discrepancy within the PCs in the game, not necessarily the game itself. If they said "I am not having fun playing my character because the game's design makes the choice I made to play X inferior in all ways to playing Y", your conclusion would be more correct*, but the question remains "then why did you choose X instead of Y, the option you deem superior?" Which, depending on the edition of D&D you're playing, either helps quite a bit or- in certain D20 iterations- is like putting a bandaid on a compound fracture, because the feats & spells available to spellcasters will let a player so inclined out-fighter a fighter. (Of which I'll say this: even though we have players in our group perfectly capable of designing such PCs, none has done so as yet. Speaking only for myself, it's because I have zero interest in that kind of caster.) * for example, a person playing a high-level melee warrior type in a party with an optimized CoDzilla. [/QUOTE]
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