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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="GMforPowergamers" data-source="post: 6627036" data-attributes="member: 67338"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />I think he doesn't believe in odds and hates when people quote them... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p></p><p></p><p></p><p>it's a game...</p><p></p><p></p><p>it's a game</p><p> </p><p>it's a game</p><p>you know what a sport and D&D combat have in common... they are both games...</p><p> </p><p>unless you are playing a legendary hero... or really any tv show or book protagonist (well ones not written by martin)</p><p></p><p></p><p></p><p>that's pretty close to what I want... let me explain.</p><p></p><p>I want I good story and I want it to feel hard pressed and earned, but the secret is... I want the PCs to win...everytime. They don't, they win they loose, sometimes PCs die. But I am hopeing they pull it off everytime. I am disappointed when a PC dies (although I don't pull my punches) and happy when they win. I do my best to make every victory worth it...</p><p></p><p> </p><p>it's a game it is as much in common with warfare as HE-MAN, or Yu-Gi-OH, or Batman, or Hercules the legendary Journey, or JEM....</p><p></p><p></p><p> </p><p>that is pretty much how I start every campaign... but I still make sure they numbers balance so they can still win...</p><p></p><p></p><p></p><p>2e, 2e w/ combat and tactics and skills and power, 3e, 3.5, pathfinder, 4e, 5e, rifts, deadlands, savage world, gurps... all of them I play the same way... and run the same way... I assume the PCs will win more often then not and am secretly chairleading that victory 99% of the time...</p><p></p><p></p><p>now you see all of this is PC compaired to world...</p><p></p><p>Pc compare to PC is my issue of the thread... I don't want someone playing Merlin, and someone else stuck playing ron weasly.... or one person gets to be connan the barbarian and the other bobby the barbarian....</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6627036, member: 67338"] :)I think he doesn't believe in odds and hates when people quote them... :cool: it's a game... it's a game it's a game you know what a sport and D&D combat have in common... they are both games... unless you are playing a legendary hero... or really any tv show or book protagonist (well ones not written by martin) that's pretty close to what I want... let me explain. I want I good story and I want it to feel hard pressed and earned, but the secret is... I want the PCs to win...everytime. They don't, they win they loose, sometimes PCs die. But I am hopeing they pull it off everytime. I am disappointed when a PC dies (although I don't pull my punches) and happy when they win. I do my best to make every victory worth it... it's a game it is as much in common with warfare as HE-MAN, or Yu-Gi-OH, or Batman, or Hercules the legendary Journey, or JEM.... that is pretty much how I start every campaign... but I still make sure they numbers balance so they can still win... 2e, 2e w/ combat and tactics and skills and power, 3e, 3.5, pathfinder, 4e, 5e, rifts, deadlands, savage world, gurps... all of them I play the same way... and run the same way... I assume the PCs will win more often then not and am secretly chairleading that victory 99% of the time... now you see all of this is PC compaired to world... Pc compare to PC is my issue of the thread... I don't want someone playing Merlin, and someone else stuck playing ron weasly.... or one person gets to be connan the barbarian and the other bobby the barbarian.... [/QUOTE]
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