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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6627250" data-attributes="member: 6787650"><p>If you let the players self-pace, higher stats either make normal combats easier or allow accelerated progression through levels towards the endgame, whatever that happens to be, because fighting tougher things sooner grants more XP. Either way it's what the players enjoy so no harm done.</p><p></p><p>I enjoy informing my players that they just beat a triple-deadly threat with minimal losses. It makes them feel good. (I likewise enjoy informing them that they just got schooled by a small band of CR 1/4 drow. It makes them feel scared of the Underdark.)</p><p></p><p>YMMV, but I'm very much of the school that says "self-pacing and character trees render balance issues moot." Rolled stats, Sharpshooter: knock yourself out.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6627250, member: 6787650"] If you let the players self-pace, higher stats either make normal combats easier or allow accelerated progression through levels towards the endgame, whatever that happens to be, because fighting tougher things sooner grants more XP. Either way it's what the players enjoy so no harm done. I enjoy informing my players that they just beat a triple-deadly threat with minimal losses. It makes them feel good. (I likewise enjoy informing them that they just got schooled by a small band of CR 1/4 drow. It makes them feel scared of the Underdark.) YMMV, but I'm very much of the school that says "self-pacing and character trees render balance issues moot." Rolled stats, Sharpshooter: knock yourself out. [/QUOTE]
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Array v 4d6: Punishment? Or overlooked data
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