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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="GMforPowergamers" data-source="post: 6627405" data-attributes="member: 67338"><p>yes and I see nothing at all in either one of our games that change that...</p><p></p><p> not in my experence...</p><p></p><p>um... balance xp and stats for encounters has nothing to do with tactics...</p><p></p><p></p><p></p><p> why can't those be balanced encounters... I use them that way...</p><p></p><p>The monsters sneaking in to slit throats have a balsnced check to get by guards... Ifthe pc don't set guards they die... or at least get ciup de grace</p><p></p><p> yes... it tips my hand that it is a GAME</p><p></p><p></p><p></p><p>no its not. I read a book series called the Dresden files and my heart is in my chest once per year as I read about him almost dieing... the fact that we are on book 16 and I know the author planed 20ish books then a big apocoliptic trilogy to end it means I know he can't die... but I am so imursed in the world I don't care... </p><p></p><p>When I went to see Avengers 2 there is a line about not everyone making it out... after the movie a reviewer made a joke that we knew a dozen more movies set in the world with most of the characters... but in the momet that doesn't stop the immersion...</p><p> I dis agree that is the DM's job 19 out of 20 times...</p><p></p><p></p><p></p><p>You do realize that scenero where PCs pick a fight is the same in both of our games... now in mine the ogers would not invade your town... but if you choose to try to pick a fight, you did that not the game...</p><p></p><p></p><p></p><p>That isn't how it works at all...</p><p></p><p>lets say my 1st level PCs are on a kobold hunt, and hear about ogers in these caves... then the ogers are most likely just fluff and flavor text, unless the PCs go pick a fight. Now where balance comes in is in 2-3 levels when they have to fight the ogers, I as a DM will not design the encounter to be 18 ogers all sitting around a cmp fire. I awill have 3 sets of 2 ogers on patrol... that way PCs can fight each group as 1 easy encounter... then three at the cave entrence... then 4-5 sleeping then a few in othere areas... still 18 but broken up... if PCs CHOOSE to ignore this and charge in yelling for ogers that is still a set of balanced encounters, but they chained them with no down time and got killed...</p><p></p><p></p><p>3e,3.5,4e, and 5e all disagree with you according to there DMGs (I bet 2e did too but I can't find my DMG)</p><p></p><p> I don't cheat I set up challenges...</p><p></p><p></p><p></p><p>and that isn't the way it goes eaitehr... reread my last post. I want the PCs to win but they don't always... sometimes they lose, sometimes they die... hell I have had 3 TPKs in 10 years... no one who plays my fair and balanced game would mistake it for playing a child at checkers or chess...</p><p></p><p> </p><p>for you maybe... but the oldest player I have was playing in the early 80's with his uncle who had played int eh 70's and neaither of them (player or uncle) agree with that...</p><p></p><p></p><p> </p><p>no, the only gurantee is if they try it isn't an impossible task</p><p></p><p> up... and a nat 1 on the wrong save ends your character...</p><p></p><p></p><p></p><p>You should play in one of my balanced games to see how wrong you are... my players avoid fights, come up with odd ball tactics (there number 1 tactic is to make someone else fight the bad guy... hopefully another badguy) they not only feel dangers, but sometimes they retreat from very easy fights because they are playing there characters who don't know how easy it is...</p><p></p><p></p><p> </p><p>There is a HUGE difference... every fight (ok like 85% of fights) we roll could cost a PC dearly, maybe even kill the charater... the fact that it is balanced doesn't mean auto win....</p><p></p><p></p><p> </p><p>no... if you give a monster +14 to hit and the PC with the highest AC the PCs have is 18, then you silence the dice, or if the highest AC is 24 and you only give the monsters a +3 it silence the dice... when you balance the encounter you do no such thing...</p><p></p><p></p><p> have you ever played a game like mine... because you make a lot of assumptions about how it goes and none of them are how it goes..</p><p></p><p></p><p>yes because using 3 goblins instead of 5 orcs is totally cheating... <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p><p></p><p></p><p> I want dice to randomize events in game not at character creation... how do you not get that?</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6627405, member: 67338"] yes and I see nothing at all in either one of our games that change that... not in my experence... um... balance xp and stats for encounters has nothing to do with tactics... why can't those be balanced encounters... I use them that way... The monsters sneaking in to slit throats have a balsnced check to get by guards... Ifthe pc don't set guards they die... or at least get ciup de grace yes... it tips my hand that it is a GAME no its not. I read a book series called the Dresden files and my heart is in my chest once per year as I read about him almost dieing... the fact that we are on book 16 and I know the author planed 20ish books then a big apocoliptic trilogy to end it means I know he can't die... but I am so imursed in the world I don't care... When I went to see Avengers 2 there is a line about not everyone making it out... after the movie a reviewer made a joke that we knew a dozen more movies set in the world with most of the characters... but in the momet that doesn't stop the immersion... I dis agree that is the DM's job 19 out of 20 times... You do realize that scenero where PCs pick a fight is the same in both of our games... now in mine the ogers would not invade your town... but if you choose to try to pick a fight, you did that not the game... That isn't how it works at all... lets say my 1st level PCs are on a kobold hunt, and hear about ogers in these caves... then the ogers are most likely just fluff and flavor text, unless the PCs go pick a fight. Now where balance comes in is in 2-3 levels when they have to fight the ogers, I as a DM will not design the encounter to be 18 ogers all sitting around a cmp fire. I awill have 3 sets of 2 ogers on patrol... that way PCs can fight each group as 1 easy encounter... then three at the cave entrence... then 4-5 sleeping then a few in othere areas... still 18 but broken up... if PCs CHOOSE to ignore this and charge in yelling for ogers that is still a set of balanced encounters, but they chained them with no down time and got killed... 3e,3.5,4e, and 5e all disagree with you according to there DMGs (I bet 2e did too but I can't find my DMG) I don't cheat I set up challenges... and that isn't the way it goes eaitehr... reread my last post. I want the PCs to win but they don't always... sometimes they lose, sometimes they die... hell I have had 3 TPKs in 10 years... no one who plays my fair and balanced game would mistake it for playing a child at checkers or chess... for you maybe... but the oldest player I have was playing in the early 80's with his uncle who had played int eh 70's and neaither of them (player or uncle) agree with that... no, the only gurantee is if they try it isn't an impossible task up... and a nat 1 on the wrong save ends your character... You should play in one of my balanced games to see how wrong you are... my players avoid fights, come up with odd ball tactics (there number 1 tactic is to make someone else fight the bad guy... hopefully another badguy) they not only feel dangers, but sometimes they retreat from very easy fights because they are playing there characters who don't know how easy it is... There is a HUGE difference... every fight (ok like 85% of fights) we roll could cost a PC dearly, maybe even kill the charater... the fact that it is balanced doesn't mean auto win.... no... if you give a monster +14 to hit and the PC with the highest AC the PCs have is 18, then you silence the dice, or if the highest AC is 24 and you only give the monsters a +3 it silence the dice... when you balance the encounter you do no such thing... have you ever played a game like mine... because you make a lot of assumptions about how it goes and none of them are how it goes.. yes because using 3 goblins instead of 5 orcs is totally cheating... :-S I want dice to randomize events in game not at character creation... how do you not get that? [/QUOTE]
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