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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="Ridley's Cohort" data-source="post: 6627649" data-attributes="member: 545"><p>When I say "campaign" I really mean "long campaign". Some lumpiness in rewards are expected in every campaign. Some modules are too small a piece of the campaign puzzle to have any reasonable expectation of non-lumpiness -- that is for the DM and players to worry over in the long haul IMO.</p><p></p><p>As for your last point, I have two answers:</p><p>(1) Your argument is too simplistic to the point of being meaningless. My observation is the most fun is to be had when all PCs are powerful, but shine at different times. That provides variety and encourages teamwork, which is the primary attraction of playing a RPG over one of those many boardgames I have on my shelf.</p><p></p><p>To that end, point buy is very auspicious, because I can consciously choose to develop my PC into his own niche that is different from other PCs, and work together with other players to see that happens. With rolling stats it is entirely possible that I will roll 18 Str, 16 Con, 16 Dex while you roll 14 Str, 12 Con, 8 Dex. The result is my PC, not necessarily through any plan on my part, ends up being better than yours all the time at everything. Where is the fun in that? In fact, I think that will be less fun for you <em>and less fun for me, too.</em></p><p></p><p>(2) That imbalances between PCs can degrade the fun for the players is not just some random whine by a few players; I have played we DMs who said as much outright. When the imbalances are too large, a challenge to a very powerful PC risks being overwhelming to the point of downright boring to players of other PCs. It is no fun to have a great build up to a combat and have your PC knocked out of the fight on Round 1. The player does not like it. And DMs do not necessarily like it either, if they worked hard for what they were hoping would be an interesting drawn out fight.</p><p></p><p>So it is not just some players saying this is less fun. It is also DMs saying this is less fun for them.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 6627649, member: 545"] When I say "campaign" I really mean "long campaign". Some lumpiness in rewards are expected in every campaign. Some modules are too small a piece of the campaign puzzle to have any reasonable expectation of non-lumpiness -- that is for the DM and players to worry over in the long haul IMO. As for your last point, I have two answers: (1) Your argument is too simplistic to the point of being meaningless. My observation is the most fun is to be had when all PCs are powerful, but shine at different times. That provides variety and encourages teamwork, which is the primary attraction of playing a RPG over one of those many boardgames I have on my shelf. To that end, point buy is very auspicious, because I can consciously choose to develop my PC into his own niche that is different from other PCs, and work together with other players to see that happens. With rolling stats it is entirely possible that I will roll 18 Str, 16 Con, 16 Dex while you roll 14 Str, 12 Con, 8 Dex. The result is my PC, not necessarily through any plan on my part, ends up being better than yours all the time at everything. Where is the fun in that? In fact, I think that will be less fun for you [I]and less fun for me, too.[/I] (2) That imbalances between PCs can degrade the fun for the players is not just some random whine by a few players; I have played we DMs who said as much outright. When the imbalances are too large, a challenge to a very powerful PC risks being overwhelming to the point of downright boring to players of other PCs. It is no fun to have a great build up to a combat and have your PC knocked out of the fight on Round 1. The player does not like it. And DMs do not necessarily like it either, if they worked hard for what they were hoping would be an interesting drawn out fight. So it is not just some players saying this is less fun. It is also DMs saying this is less fun for them. [/QUOTE]
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