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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="Umbran" data-source="post: 6627697" data-attributes="member: 177"><p>"Fair is foul, and foul is fair: </p><p>Hover through the fog and filthy air."</p><p>-MacBeth, Act 1, scene 1.</p><p></p><p>Let us break it down for a moment, by stepping away from rolled stats.</p><p></p><p>The next time your players come to the table, have them each roll a die. The one who rolls lowest must sit on a board with tacks pointy-side-up sticking out of it for the entire session. Heck, we'll be generous! The player has a choice - leave, or sit on the tacks and play.</p><p></p><p>Do you figure the players will feel this is "fair"? I mean, the decision of who gets to sit on nails was determined in a statistically unbiased manner! And the player even gets a choice! So, it is fair, right?!? </p><p></p><p>No. Because forcing a player to have a sub-standard experience or face ejection from play for no good reason isn't fair, no matter how unbiased the statistics of determination were.</p><p></p><p>Now, shall we begin quibbling on what constitutes "good reason"? Or can we accept that really, the balance of reasons and quality of experience is really a local, case-by-case phenomenon that we cannot really judge in general terms?</p></blockquote><p></p>
[QUOTE="Umbran, post: 6627697, member: 177"] "Fair is foul, and foul is fair: Hover through the fog and filthy air." -MacBeth, Act 1, scene 1. Let us break it down for a moment, by stepping away from rolled stats. The next time your players come to the table, have them each roll a die. The one who rolls lowest must sit on a board with tacks pointy-side-up sticking out of it for the entire session. Heck, we'll be generous! The player has a choice - leave, or sit on the tacks and play. Do you figure the players will feel this is "fair"? I mean, the decision of who gets to sit on nails was determined in a statistically unbiased manner! And the player even gets a choice! So, it is fair, right?!? No. Because forcing a player to have a sub-standard experience or face ejection from play for no good reason isn't fair, no matter how unbiased the statistics of determination were. Now, shall we begin quibbling on what constitutes "good reason"? Or can we accept that really, the balance of reasons and quality of experience is really a local, case-by-case phenomenon that we cannot really judge in general terms? [/QUOTE]
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