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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="Dannyalcatraz" data-source="post: 6627698" data-attributes="member: 19675"><p>RttToEE is big enought to be a campaign up to itself, and was one of the ones I had in mind, having been through it relatively recently.</p><p></p><p>It, and others like it, do not concern themselves with making sure everyone's numbers balance out in the end.</p><p></p><p>Furthermore, the short ones can be dropped into campaigns as neded, and often are.</p><p></p><p></p><p>(Emphasis mine.)</p><p>Thanks for the needless snark! Haven't had my fill in quite a while.<img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>I will counter that in D&D, as in sports and other forms of entertainment, how you view and handle differences in abilities depends greatly on who you are.</p><p></p><p>Personally, I see having a very powerful ally/teammate translating into increased odds of success. That is why teams invest in players like Jordan or Gretzky. Teams lacking at least one player with exceptional ability- rookie or veteran status is immaterial- simply don't win championships.</p><p></p><p>Similarly, movies, TV shows, musicals and theater performances have better chance of success when there is at least one notable name among the cast, directorial group, or the underlying intellectual property. It isn't a guarantee, but it definitely stacks the odds in your favor.</p><p></p><p>Up until the designers of post-3.5Ed iterations of D&D decided that the game needed a lot more balance, you could pretty much assume that- after a certain character level- full casters ruled the roost.</p><p></p><p>When I play D&D, my goals are essentially twofold: to roleplay the PC as he/she/it should be played; to achieve the party goal. I don't give a damn whether my PC has his moment as Mr. Center Stage, I want he party to beat the BBEG and save the world. Anything super-awesome my character does along the way is gravy.</p><p></p><p>To put it differently, if I were playing a Vagabond in RIFTS, I certainly wouldn't be miffed at the dude playing the Glitterboy doing what Glitterboys do best...</p><p></p><p>I realize that not everyone feels that way. Some people feel diminished if they don't get their superstar moment. That's OK. But, like my perspective, it isn't a universal playstyle, and accommodations must be made. </p><p></p><p>Either way, sometimes that means a particular RPG or game group isn't for you.</p><p></p><p></p><p>You forgot the qualifier "some" in front of the words "players" and "DMs"- this view is not a universal perspective.</p><p></p><p>I was playing a kewl 1/2 Orc Ranger in a party, and at the end of the campaign's very first combat encounter, one foe was escaping and potentially going to warn allies. No one caught him as he slipped out a door that locked behind him. The party thief couldn't open it on his first attempt, so as the strongest PC in the group, I decided to give it a little shoulder grease...time was of the essence, after all.</p><p></p><p>And as I went through the door the thief managed to open on his <em>second</em> try, my PC found that on the other side was a narrow ledge that went around a yawning chasm, which he found the bottom of at terminal velocity.</p><p></p><p>As I rolled up a new PC, I was chuckling. I liked Klor-Con for a lot of reasons. I had out a lot of work into him and had hoped he'd be around a while. But his death, ignominious as it was, was a comedy, and I had had fun playing him.</p><p></p><p>In another campaign- one that has lasted since 1987 or so- every PC that is a non-full caster stands in the shadows of the heavy hitters who all are. They casters (of both sides) dictate the tempo and character of the conflict.</p><p></p><p>...and nobody complains about this, because everyone is having a good time.</p><p></p><p>Even when things go belly-side up, we have a good time. Decades have passed since the PCs in that campaign went into Expedition to the Barrier Peaks and nearly TPKed themselves due to a tactical error. And a similar amount of time has passed since the party's Mage managed to leave my Paladin stranded alone on the same side of the Prismatic Sphere as the pyrohydra. And we don't just laugh about those things NOW, we laughed THEN.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 6627698, member: 19675"] RttToEE is big enought to be a campaign up to itself, and was one of the ones I had in mind, having been through it relatively recently. It, and others like it, do not concern themselves with making sure everyone's numbers balance out in the end. Furthermore, the short ones can be dropped into campaigns as neded, and often are. (Emphasis mine.) Thanks for the needless snark! Haven't had my fill in quite a while.:erm: I will counter that in D&D, as in sports and other forms of entertainment, how you view and handle differences in abilities depends greatly on who you are. Personally, I see having a very powerful ally/teammate translating into increased odds of success. That is why teams invest in players like Jordan or Gretzky. Teams lacking at least one player with exceptional ability- rookie or veteran status is immaterial- simply don't win championships. Similarly, movies, TV shows, musicals and theater performances have better chance of success when there is at least one notable name among the cast, directorial group, or the underlying intellectual property. It isn't a guarantee, but it definitely stacks the odds in your favor. Up until the designers of post-3.5Ed iterations of D&D decided that the game needed a lot more balance, you could pretty much assume that- after a certain character level- full casters ruled the roost. When I play D&D, my goals are essentially twofold: to roleplay the PC as he/she/it should be played; to achieve the party goal. I don't give a damn whether my PC has his moment as Mr. Center Stage, I want he party to beat the BBEG and save the world. Anything super-awesome my character does along the way is gravy. To put it differently, if I were playing a Vagabond in RIFTS, I certainly wouldn't be miffed at the dude playing the Glitterboy doing what Glitterboys do best... I realize that not everyone feels that way. Some people feel diminished if they don't get their superstar moment. That's OK. But, like my perspective, it isn't a universal playstyle, and accommodations must be made. Either way, sometimes that means a particular RPG or game group isn't for you. You forgot the qualifier "some" in front of the words "players" and "DMs"- this view is not a universal perspective. I was playing a kewl 1/2 Orc Ranger in a party, and at the end of the campaign's very first combat encounter, one foe was escaping and potentially going to warn allies. No one caught him as he slipped out a door that locked behind him. The party thief couldn't open it on his first attempt, so as the strongest PC in the group, I decided to give it a little shoulder grease...time was of the essence, after all. And as I went through the door the thief managed to open on his [I]second[/I] try, my PC found that on the other side was a narrow ledge that went around a yawning chasm, which he found the bottom of at terminal velocity. As I rolled up a new PC, I was chuckling. I liked Klor-Con for a lot of reasons. I had out a lot of work into him and had hoped he'd be around a while. But his death, ignominious as it was, was a comedy, and I had had fun playing him. In another campaign- one that has lasted since 1987 or so- every PC that is a non-full caster stands in the shadows of the heavy hitters who all are. They casters (of both sides) dictate the tempo and character of the conflict. ...and nobody complains about this, because everyone is having a good time. Even when things go belly-side up, we have a good time. Decades have passed since the PCs in that campaign went into Expedition to the Barrier Peaks and nearly TPKed themselves due to a tactical error. And a similar amount of time has passed since the party's Mage managed to leave my Paladin stranded alone on the same side of the Prismatic Sphere as the pyrohydra. And we don't just laugh about those things NOW, we laughed THEN. [/QUOTE]
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