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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="S_Dalsgaard" data-source="post: 6628306" data-attributes="member: 6785541"><p>For me standard array/point buy have several advantages over rolling stats and few drawbacks.</p><p></p><p>1. Players can make their characters without DM supervision (I trust my players, but if they rolled their stats at home, they would still have to run it by me, whether they could reroll a particularly bad set of stats).</p><p>2. It starts players of at a somewhat equal footing. It is true that their abilities at optimizing and in-game events will quickly create differences between the characters, but if the best optimizer also rolls the best stats, the difference in power level quickly gets very unwieldy for me as DM (we can rule out magic items, as I rarely hand out anything of significant power, like Gauntlets of Ogre Power). It is like randomly determining who gets a 10 m. head start in a 100 m. dash and having Usain Bolt winning the coin toss/dice roll.</p><p>3. It might give a bit less variance in character creation but we haven't played nearly enough to make that noticeable.</p><p></p><p>As a DM I always use array/point buy and that is non-negotiable. As a player I also prefer it, but I wouldn't walk from a game that required dice rolling stats.</p><p></p><p>Lastly, I do find it quite offensive when people try to suggest that the way I prefer my D&D is badwrongfun or that it is whining to prefer non-random determination of stats to avoid too much disparity in power between PCs. Just because dice are involved to determine some things, doesn't mean they have to rule everything. I wouldn't want to chose my feats by random dice rolls for example (I know that is an extreme), and making some things determined by not rolling (no matter what the rules say), doesn't make it any less true D&D.</p></blockquote><p></p>
[QUOTE="S_Dalsgaard, post: 6628306, member: 6785541"] For me standard array/point buy have several advantages over rolling stats and few drawbacks. 1. Players can make their characters without DM supervision (I trust my players, but if they rolled their stats at home, they would still have to run it by me, whether they could reroll a particularly bad set of stats). 2. It starts players of at a somewhat equal footing. It is true that their abilities at optimizing and in-game events will quickly create differences between the characters, but if the best optimizer also rolls the best stats, the difference in power level quickly gets very unwieldy for me as DM (we can rule out magic items, as I rarely hand out anything of significant power, like Gauntlets of Ogre Power). It is like randomly determining who gets a 10 m. head start in a 100 m. dash and having Usain Bolt winning the coin toss/dice roll. 3. It might give a bit less variance in character creation but we haven't played nearly enough to make that noticeable. As a DM I always use array/point buy and that is non-negotiable. As a player I also prefer it, but I wouldn't walk from a game that required dice rolling stats. Lastly, I do find it quite offensive when people try to suggest that the way I prefer my D&D is badwrongfun or that it is whining to prefer non-random determination of stats to avoid too much disparity in power between PCs. Just because dice are involved to determine some things, doesn't mean they have to rule everything. I wouldn't want to chose my feats by random dice rolls for example (I know that is an extreme), and making some things determined by not rolling (no matter what the rules say), doesn't make it any less true D&D. [/QUOTE]
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