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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="S_Dalsgaard" data-source="post: 6628349" data-attributes="member: 6785541"><p>Those are all true too and clearly shows that both ways have their pros and cons. I think my main issue with the times I have played with rolled stats (both as player and DM) has been that it was normal to reroll bad arrays, but it wasn't really clear what constituted a bad array. Did you get to reroll 14, 14, 13, 10, 9, 3 or where were the undefined line that gave you a second chance. If we had used one set of rolls, no rerolls, I could see the charm in rolling stats (especially if they had to be placed as rolled), but if it dependent on who is best to argue for a reroll, it is less fun.</p><p></p><p>Another issue for me is, that very low stats give problems with roleplaying. Why would anyone hang around a guy with CHA 4 or INT 5 for very long (even if he hits like a truck)?</p></blockquote><p></p>
[QUOTE="S_Dalsgaard, post: 6628349, member: 6785541"] Those are all true too and clearly shows that both ways have their pros and cons. I think my main issue with the times I have played with rolled stats (both as player and DM) has been that it was normal to reroll bad arrays, but it wasn't really clear what constituted a bad array. Did you get to reroll 14, 14, 13, 10, 9, 3 or where were the undefined line that gave you a second chance. If we had used one set of rolls, no rerolls, I could see the charm in rolling stats (especially if they had to be placed as rolled), but if it dependent on who is best to argue for a reroll, it is less fun. Another issue for me is, that very low stats give problems with roleplaying. Why would anyone hang around a guy with CHA 4 or INT 5 for very long (even if he hits like a truck)? [/QUOTE]
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Array v 4d6: Punishment? Or overlooked data
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