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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="Ridley's Cohort" data-source="post: 6628373" data-attributes="member: 545"><p>Over the long haul, it was not necessarily so greatly different at Gary's table or in other early groups. Reading between the lines and a bit of speculation...</p><p></p><p>The PC attrition rate was extremely high in early D&D, and players were constantly rolling up 2-3 PCs to be butchered in the coming session, to come back and do the same tomorrow night. Surviving to level 2 was hard, and level 3 made that character something special, regardless of stats. So if your crappy PC from last week got "forgotten" and you rolled up two more PCs for the night, nobody cared. That PC with the bad stats who survived last night's blood bath and was now close to 2nd level, whether he made another appearance was your call.</p><p></p><p>So in multi-DM megadungeon bloodbaths being run at HS and college gaming groups, it would be perfectly normal to roll up a new PC every week until you got the cool stats and hoped that PC lived. He probably did not.</p><p></p><p>Eventually the game transitioned towards higher PC survival rates and even protagonist-like conventions. But the idea of roll until you get a PC you like persisted in various fashions.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 6628373, member: 545"] Over the long haul, it was not necessarily so greatly different at Gary's table or in other early groups. Reading between the lines and a bit of speculation... The PC attrition rate was extremely high in early D&D, and players were constantly rolling up 2-3 PCs to be butchered in the coming session, to come back and do the same tomorrow night. Surviving to level 2 was hard, and level 3 made that character something special, regardless of stats. So if your crappy PC from last week got "forgotten" and you rolled up two more PCs for the night, nobody cared. That PC with the bad stats who survived last night's blood bath and was now close to 2nd level, whether he made another appearance was your call. So in multi-DM megadungeon bloodbaths being run at HS and college gaming groups, it would be perfectly normal to roll up a new PC every week until you got the cool stats and hoped that PC lived. He probably did not. Eventually the game transitioned towards higher PC survival rates and even protagonist-like conventions. But the idea of roll until you get a PC you like persisted in various fashions. [/QUOTE]
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Array v 4d6: Punishment? Or overlooked data
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