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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="FrogReaver" data-source="post: 6628504" data-attributes="member: 6795602"><p>Honestly I hate rolling. I can't fathom why people like rolling for stats at all.</p><p></p><p>1. Rolling destroys game balance.</p><p>2. There is rarely any real risk to rolling. (You either get rerolls or can default to the stat array or you can suicide the character).</p><p></p><p>3. Because of 2. you are actually increasing the average stats of the party by quite a bit. (Removing all the super low rolls that would have helped balance the 4d6 drop lowest convention and keeping the highest ones causes this)</p><p>4. Because of 3. you will need slightly tougher combat and skill challenges. </p><p>5. Because of 4. the players that end up taking the array are going to be comparatively weaker than they would have been otherwise because the challenge level increased because of the higher stat values on some PC's. </p><p></p><p>Thus all things being equal, rolling for stats actually weakens your character if you default back to the standard array because the DM will have to compensate for some characters being stronger by increasing the difficulty level of the game.</p><p></p><p></p><p>This is why I oppose the hybrid system of roll for stats and then choose that or the array/pointbuy. </p><p></p><p>I also oppose rolling on it's own because character combat capabilities will vary too greatly.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 6628504, member: 6795602"] Honestly I hate rolling. I can't fathom why people like rolling for stats at all. 1. Rolling destroys game balance. 2. There is rarely any real risk to rolling. (You either get rerolls or can default to the stat array or you can suicide the character). 3. Because of 2. you are actually increasing the average stats of the party by quite a bit. (Removing all the super low rolls that would have helped balance the 4d6 drop lowest convention and keeping the highest ones causes this) 4. Because of 3. you will need slightly tougher combat and skill challenges. 5. Because of 4. the players that end up taking the array are going to be comparatively weaker than they would have been otherwise because the challenge level increased because of the higher stat values on some PC's. Thus all things being equal, rolling for stats actually weakens your character if you default back to the standard array because the DM will have to compensate for some characters being stronger by increasing the difficulty level of the game. This is why I oppose the hybrid system of roll for stats and then choose that or the array/pointbuy. I also oppose rolling on it's own because character combat capabilities will vary too greatly. [/QUOTE]
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