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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="FrogReaver" data-source="post: 6628526" data-attributes="member: 6795602"><p>I don't subscribe to the thought that the game world exists outside what has already been described as existing in it. So if you haven't described a ship with 7 skeletons yet then what is inside that ship is clay that can be molded however the DM desires.</p><p></p><p>There are times to mold that clay into the clearly this will kill you kind of challenges. There are times to mold that clay into very easy challenges. There are times to mold that clay into challenges that are just challenging enough. </p><p></p><p>But that clay is just clay until the DM describes it. You may choose to beforehand that you will always mold this clay into what you have preplanned for it but that's really taking away a large portion of your DM tools IMO.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 6628526, member: 6795602"] I don't subscribe to the thought that the game world exists outside what has already been described as existing in it. So if you haven't described a ship with 7 skeletons yet then what is inside that ship is clay that can be molded however the DM desires. There are times to mold that clay into the clearly this will kill you kind of challenges. There are times to mold that clay into very easy challenges. There are times to mold that clay into challenges that are just challenging enough. But that clay is just clay until the DM describes it. You may choose to beforehand that you will always mold this clay into what you have preplanned for it but that's really taking away a large portion of your DM tools IMO. [/QUOTE]
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Array v 4d6: Punishment? Or overlooked data
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