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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="FrogReaver" data-source="post: 6628572" data-attributes="member: 6795602"><p>The problems with point buy you describe are also present in rolling:</p><p></p><p>1. Rolling 4d6 drop the lowest 6 times will result in a range of stats. Some high some low. The strong guy will still likely be stupidier and sicker than weaker people in the 4d6 drop lowest system. Healthy people will still tend to be less charismatic. That the rolling method provides a chance to get all high stats or all low stats doesn't really fix the problem since it's still very likely that these some characterizations will exist.</p><p></p><p>2. I could buy the versimilitude argument if I could see one reason how rolling stats provides more versimilititude than just using point buy. As it stands the reasons you gave for the increased versimilitude also apply just as strongly to your dice rolling method.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 6628572, member: 6795602"] The problems with point buy you describe are also present in rolling: 1. Rolling 4d6 drop the lowest 6 times will result in a range of stats. Some high some low. The strong guy will still likely be stupidier and sicker than weaker people in the 4d6 drop lowest system. Healthy people will still tend to be less charismatic. That the rolling method provides a chance to get all high stats or all low stats doesn't really fix the problem since it's still very likely that these some characterizations will exist. 2. I could buy the versimilitude argument if I could see one reason how rolling stats provides more versimilititude than just using point buy. As it stands the reasons you gave for the increased versimilitude also apply just as strongly to your dice rolling method. [/QUOTE]
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Array v 4d6: Punishment? Or overlooked data
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