Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Array v 4d6: Punishment? Or overlooked data
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6628614" data-attributes="member: 42582"><p>Except some of them keep telling me I'm jealous, am suffering from sour grapes, am an immature whinger, or don't know what is or isn't fair in my campaign!</p><p></p><p>I don't care about others' games, which I don't get to enjoy, nor have to suffer through. I only get to enjoy, and suffer through, my own game. The point of my posts is mostly to explain why, in my game, rolled stats would be a detriment and introduce needless unfairness into it.</p><p></p><p>Array is not "everyone starts with the same stats". It's the same stat spread, but players can choose where to allocate them.</p><p></p><p>Furthermore, as I have already stated, my 4e campaign uses point buy, and I posted the spread of stats upthread. The players don't have the same stat baseline. They can trade off breadth against depth. Only one started with a primary 20. Another started with a primary 16 (also wanted CON, DEX and WIS as well as primary STR).</p><p></p><p>The issue isn't <em>disparity</em>. It's <em>mechanical advantage</em>. Points buy forces a trade-off between breadth and depth. Rolliing permits a lucky player to have both.</p><p></p><p>I don't think it's immature to be irritated by a game set-up being biased in favour of one player rather than another.</p><p></p><p>Which, for the approach to play that I prefer, is a potential consequence of rolling stats.</p><p></p><p>I think this is an illustration of differences in goals of play, of the sort I have mentioned above.</p><p></p><p>If the goal of play is <em>success</em>, but not competitive as between players, then the fact that some players have a mechanical advantage, and hence get more successes, may not be an issue. Particularly when the fun consists to a significant extent in <em>trying</em> to succeed, then provided you don't <em>lose</em> to often the fact that you're not the most successful may not matter.</p><p></p><p>In my case, an important goal of play is for the players to shape the shared fiction via the mechanics of action resolution. To some extent this is a zero-sum game (if A shapes the fiction, then B hasn't), whereas in a non-competitive environment <em>success</em> is not zero-sum. Also, unlike success as a goal, <em>shaping the fiction</em> is something where the fun is more strongly located in the <em>realisation</em> of the goal, rather than in the <em>trying</em>.</p><p></p><p>The question seems to be rhetorical, but I'll answer it nevertheless.</p><p></p><p>In my case, because D&D is a game. A leisure activity. In which the players converge to participate, collectively, in an activity that involves them adopting vehicles (<em>player characters</em>) for shaping a shared fiction in which those characters will be protagonists confronted by crises and driven by dramatic need.</p><p></p><p>It undermines this project for the players to have vehicles that are not of (roughly) equal adequacy for the task.</p><p></p><p>This is absolutely contrary to my experience. The degree to which a PC is interesting depends on play, not stats, and play is about engaging the fiction via the mechanical action resolution systems. Low stats don't facilitate this any more than high stats.</p><p></p><p>Interesting things happen when players declare actions with lower chances of success (because failure is more likely). But interesting things happen when players delcare actions with high chances of success, too (because, until the campaign comes to an end, success in respect of one conflict will lead the PCs to a new confict).</p><p></p><p>You seem to assume that wanting to impact the fiction via the mechanics is a flaw in a player. I regard it as a virtue.</p><p></p><p>(I think there is also some tension in your views (as I understand them) that (1) there is something good about playing a mechanically strong character, but (2) it is a personality flaw to want to do so.)</p><p></p><p>This can be done with points buy also.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6628614, member: 42582"] Except some of them keep telling me I'm jealous, am suffering from sour grapes, am an immature whinger, or don't know what is or isn't fair in my campaign! I don't care about others' games, which I don't get to enjoy, nor have to suffer through. I only get to enjoy, and suffer through, my own game. The point of my posts is mostly to explain why, in my game, rolled stats would be a detriment and introduce needless unfairness into it. Array is not "everyone starts with the same stats". It's the same stat spread, but players can choose where to allocate them. Furthermore, as I have already stated, my 4e campaign uses point buy, and I posted the spread of stats upthread. The players don't have the same stat baseline. They can trade off breadth against depth. Only one started with a primary 20. Another started with a primary 16 (also wanted CON, DEX and WIS as well as primary STR). The issue isn't [I]disparity[/I]. It's [I]mechanical advantage[/I]. Points buy forces a trade-off between breadth and depth. Rolliing permits a lucky player to have both. I don't think it's immature to be irritated by a game set-up being biased in favour of one player rather than another. Which, for the approach to play that I prefer, is a potential consequence of rolling stats. I think this is an illustration of differences in goals of play, of the sort I have mentioned above. If the goal of play is [I]success[/I], but not competitive as between players, then the fact that some players have a mechanical advantage, and hence get more successes, may not be an issue. Particularly when the fun consists to a significant extent in [I]trying[/I] to succeed, then provided you don't [I]lose[/I] to often the fact that you're not the most successful may not matter. In my case, an important goal of play is for the players to shape the shared fiction via the mechanics of action resolution. To some extent this is a zero-sum game (if A shapes the fiction, then B hasn't), whereas in a non-competitive environment [I]success[/I] is not zero-sum. Also, unlike success as a goal, [I]shaping the fiction[/I] is something where the fun is more strongly located in the [I]realisation[/I] of the goal, rather than in the [I]trying[/I]. The question seems to be rhetorical, but I'll answer it nevertheless. In my case, because D&D is a game. A leisure activity. In which the players converge to participate, collectively, in an activity that involves them adopting vehicles ([I]player characters[/I]) for shaping a shared fiction in which those characters will be protagonists confronted by crises and driven by dramatic need. It undermines this project for the players to have vehicles that are not of (roughly) equal adequacy for the task. This is absolutely contrary to my experience. The degree to which a PC is interesting depends on play, not stats, and play is about engaging the fiction via the mechanical action resolution systems. Low stats don't facilitate this any more than high stats. Interesting things happen when players declare actions with lower chances of success (because failure is more likely). But interesting things happen when players delcare actions with high chances of success, too (because, until the campaign comes to an end, success in respect of one conflict will lead the PCs to a new confict). You seem to assume that wanting to impact the fiction via the mechanics is a flaw in a player. I regard it as a virtue. (I think there is also some tension in your views (as I understand them) that (1) there is something good about playing a mechanically strong character, but (2) it is a personality flaw to want to do so.) This can be done with points buy also. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Array v 4d6: Punishment? Or overlooked data
Top