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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="Celtavian" data-source="post: 6628702" data-attributes="member: 5834"><p>This is the reason the majority of our group enjoys rolling as well and generally rolling with a system that allows for high stats. Point buy creates limits on characters that exist neither in stories nor real life. Athletes are don't lack intelligence, wisdom, and charisma because they have extraordinary physical stats. Scientists don't necessarily have to physically inept or lack charisma. Life seems to randomly assign strengths and weaknesses that allow you to excel at a particular profession. Rolling tends to simulate this reality better than point buy. That's why the majority of our group prefers it. Point buy tends to unnecessarily penalize a player for wanting to make a character that excels in a couple of areas and my players don't role-play low stats anyway.</p><p></p><p>It seriously ruins my verisimilitude if I DM when a fighter with a 15 str doesn't play his 8 int and cha. If my players aren't going to play their dump stats, then what is the point of having them? I don't want to deal with trying to force players to play someone that is on the mentally deficient side or lacking in social capability. I also don't want to deal with seeing the stat on the paper while they play like their great at both. </p><p></p><p>I use a generous rolling system that lets them be like Aragorn or Conan, where they lack for little in any area regardless of how great they are in other areas. Makes them more like special operations soldiers or extraordinary athletes or fighters. That is how I picture adventurers. Only the strongest, most capable adventurers survive, the cream of the crop of their race.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6628702, member: 5834"] This is the reason the majority of our group enjoys rolling as well and generally rolling with a system that allows for high stats. Point buy creates limits on characters that exist neither in stories nor real life. Athletes are don't lack intelligence, wisdom, and charisma because they have extraordinary physical stats. Scientists don't necessarily have to physically inept or lack charisma. Life seems to randomly assign strengths and weaknesses that allow you to excel at a particular profession. Rolling tends to simulate this reality better than point buy. That's why the majority of our group prefers it. Point buy tends to unnecessarily penalize a player for wanting to make a character that excels in a couple of areas and my players don't role-play low stats anyway. It seriously ruins my verisimilitude if I DM when a fighter with a 15 str doesn't play his 8 int and cha. If my players aren't going to play their dump stats, then what is the point of having them? I don't want to deal with trying to force players to play someone that is on the mentally deficient side or lacking in social capability. I also don't want to deal with seeing the stat on the paper while they play like their great at both. I use a generous rolling system that lets them be like Aragorn or Conan, where they lack for little in any area regardless of how great they are in other areas. Makes them more like special operations soldiers or extraordinary athletes or fighters. That is how I picture adventurers. Only the strongest, most capable adventurers survive, the cream of the crop of their race. [/QUOTE]
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Array v 4d6: Punishment? Or overlooked data
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