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Array v 4d6: Punishment? Or overlooked data
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<blockquote data-quote="pemerton" data-source="post: 6628767" data-attributes="member: 42582"><p>I didn't think you did!</p><p></p><p>Like I've said upthread, I've got no issue with others' assumptions and play preferences. I just think it's helpful to be clear on them.</p><p></p><p>So, for instance, if someone says that point buy hurts verisimilitude, I think it's helpful to work out under what assumptions this is or isn't true. Otherwise, for instance, the idea might get about that point buyers don't care for verisimilitude (this is something I've seen quite often in response to those who prefer less traditional approaches across the board - though it hasn't been widely argued in this thread, only by one or two posters I think). Whereas, at least in my experience (and in my own case) this is not so at all.</p><p></p><p>On this whole topic I think we (ie you, emdw45, and I) are largely ad idem as far as the analysis goes, though we have different play preferences.</p><p></p><p>This sounds equally like a reason to open up the points buy options eg just lift the number of points, or allow more aggressive down-trading with dump stats, or set some new arrays with higher overall numbers, etc.</p><p></p><p>I don't regard the existing arrays as especially sacrosanct (though in 4e you probably wouldn't want starting stats above 20 - that would tend to break the maths of the game).</p><p></p><p>Interesting take; the analysis looks right (though it's rather "lumpy" point buy) but whether that makes it worse is a matter of preference, I think (as per my exchange with [MENTION=6787650]emdw45[/MENTION]).</p><p></p><p>Do you think Moldvay Basic, with its swap-2-for-1 option, also counts as variable point buy? Or is it so lumpy that it's not really point buy any more, but more like smoothing of the rough edges of an essentially rolled-in-order character?</p></blockquote><p></p>
[QUOTE="pemerton, post: 6628767, member: 42582"] I didn't think you did! Like I've said upthread, I've got no issue with others' assumptions and play preferences. I just think it's helpful to be clear on them. So, for instance, if someone says that point buy hurts verisimilitude, I think it's helpful to work out under what assumptions this is or isn't true. Otherwise, for instance, the idea might get about that point buyers don't care for verisimilitude (this is something I've seen quite often in response to those who prefer less traditional approaches across the board - though it hasn't been widely argued in this thread, only by one or two posters I think). Whereas, at least in my experience (and in my own case) this is not so at all. On this whole topic I think we (ie you, emdw45, and I) are largely ad idem as far as the analysis goes, though we have different play preferences. This sounds equally like a reason to open up the points buy options eg just lift the number of points, or allow more aggressive down-trading with dump stats, or set some new arrays with higher overall numbers, etc. I don't regard the existing arrays as especially sacrosanct (though in 4e you probably wouldn't want starting stats above 20 - that would tend to break the maths of the game). Interesting take; the analysis looks right (though it's rather "lumpy" point buy) but whether that makes it worse is a matter of preference, I think (as per my exchange with [MENTION=6787650]emdw45[/MENTION]). Do you think Moldvay Basic, with its swap-2-for-1 option, also counts as variable point buy? Or is it so lumpy that it's not really point buy any more, but more like smoothing of the rough edges of an essentially rolled-in-order character? [/QUOTE]
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